I don't think I ever posted this, so here it is - a Simba Blaster made up to look like a bolt pistol.
This was someone's birthday present.
I don't think I ever posted this, so here it is - a Simba Blaster made up to look like a bolt pistol.
This was someone's birthday present.
Everyone listens to the Ukari. There is absolutely no way this can end badly. |
The li-Halan guild member (right) talks to the li-Halan emissary and her Priest. |
'I'm going to take everything you have. Including the priest's hat.' |
An Engineer offers weapons of mass destruction in return for forgiveness. One of the moral dilemmas (dangling tech in front of the li-Halan) where players don't bite at all. |
The Guild players (L-R) Ukari Muster, Reeve apprentice (and li-Halan spy), Ukari Reeve and Charioteer. |
The invaders: (L-R) Amalthean, Battle Brother, li-Halan leader, his daughter and a Decados Orthodox Confessor |
In the war of wars, final victory lies in the human heart...
The Empire rips itself apart as everyone tries to make the future in their name. House Li-Halan seizes Rampart, vowing to end its crimes of mad science and heresy. Victory is too swift, leaving all sides wondering who did it - and what price they will demand.
The Ten Edicts force the guilds to reject their values in return for peace, But while the Li-Halan condemn technology and liberty, some fear that technology holds attractions too great to be denied...
Destiny
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Your destiny is your ultimate goal and
should be suitably epic; if you are uncertain, or new, ask the ST to create
one for you, with some input.
The
reward for advancing your destiny is to receive Wyrd point(s).
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Passions
(5)
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Passions are your smaller objectives;
anything from the political ('become
renowned at duelling') to the personal ('woo the lady Serafina').
The
player gains XP for advancing their Passions.
They also gain a one-off payment of XP upon completion of their
Passion. Passions are basically goals and exist on top of the GM-inspired plots. A little player power in defining what they want to do and getting a reward for it.
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Strength
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The character has taken one of the
Seven Virtues to heart (see table).
The
player may take a bonus based on ½ their Spirit stat at a critical juncture in their Task. Not sure about the reward on this one, but I like teh idea of a temporary buff for doing something like that.
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Sin
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The character is prey to one of the
Seven Sins (see table).
The
player regains Drama Points in-session by giving in to their weakness and
creating drama. I totally got the idea for this after playing ICONS. FS is often about human frailty and players are notoriously frit of showing or acknowledging ANY weakness, so this is a gentle push.
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The Seven Virtues
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Virtue
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Patron
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Tasks
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Questing
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Paulus the Traveller
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Investigating mysteries.
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Loyalty
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Lextius the Knight
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Upholding a pledge.
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Compassion
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Amalthea the Healer
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Aiding those in need.
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Protection
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Mantius the Soldier
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Defending the faithful.
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Justice
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Maya the Scorned Woman
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Punishing the guilty.
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Wisdom
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Horace the Learned Man
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Learning something new.
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Humility
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Hombor the Beggar
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Selfless acts of charity.
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Discipline
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Ven Lohji the Alien
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Investigating occult mysteries.
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The Seven Sins
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Sin
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Acts
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Pride
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Insisting on primacy; ignoring the
social order.
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Greed
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Extracting too much from others, be it
money or other goods. Stealing.
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Lust
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Overt seduction, lascivious excess,
miscegenation (xenophilia).
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Envy
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Acts designed to deny or take a
desired person or object from another.
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Sloth
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Failing to advance a Passion.
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Wrath
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Becoming angry or violent against
those weaker than thyself.
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Oathbreaking
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Choosing not to honour
agreements/contracts.
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Technosophy
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Relying on technology to do something
for you.
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