Here's a fun question: say I do finally get my FS larp started (unlikely at this rate if work keeps up its breakneck pace) what do I want it to look like?
Well, for a start, I want it to look
pretty. Pretty much every fashion and style can find a place and the game's social nature encourages something nicer than the rougher styles of outdoors larping. I think it's also because
I find inspiration in cosplay and want to continue previous successes an bringing non-gamers into gaming.
My platonic ideal of a
gamespace is probably UCL - at least, until the Masons let me wander round their grand lodge! UCL had a large, open room with an adjoining 1st floor garden (complete with Japanese marker), large marbled corridors, stairs and so on. Of course, that's not the only one. My old uni had a 7th floor lecture room that made a great Rampart Parliamentaire building, with its floor-to-ceiling view of London's skyline.
Gameplay...that I want to work with. At its heart Passion Play was very much a social game and I want to keep that, whatever system I end up using. Except the combat. Even in the social style, I need violence to be energetic - at best something like Star Wars, at its worst brutal and real.
It may not be the most sensible thing, but my experiences of combat turning into some round-based minigame mean that I want something else.
Besides, I do have my eye on a more traditional questing game in the undecided future, where questers travel, quest and fight with dart guns and rubber swords.
I want social gaming because I want to reinforce the perspective of PCs as the 1%. These are people living in the ruins of a grand civilisation and, ultimately, the scope needs to be the same. Like the best in science fiction, it may have epic wars and stars as its backdrop, but the resolution is found in people's hearts and minds.
Rather than try replicate every thing (and where would I get armies of serfs and knights on jetbikes, anyway?) I'd rather portray the outside world in slightly more abstract terms of maps, news reports and npcs.
In some ways I'd say that's a more realistic portrayal anyway - just look at MPs, CBI types and the bubble they quite clearly live in.
(Also, by focusing on social gaming first and linear stuff later, I can focus on worldbuilding.)
There's also a strong influence here - Babylon 5 taught me that the best drama often comes from two people in a room...just talking. Remember Londo and Reefa talking about the invasion of the Narn homeworld?