tag:blogger.com,1999:blog-6071214446363560450.comments2020-03-29T19:27:50.824+01:00Iron Phoenix Passion PlayMark. A. Oxleyhttp://www.blogger.com/profile/07076644398940711853noreply@blogger.comBlogger44125tag:blogger.com,1999:blog-6071214446363560450.post-5115194741611658822020-03-29T19:27:50.824+01:002020-03-29T19:27:50.824+01:00What is Larping ?
Larping is an acronym for “Live ...What is Larping ?<br />Larping is an acronym for “Live Action Role Play” this skill is often times portrayed by many actress/actors. Larping is when a person act’s within a role of a character in which they are pretending, <a href="http://larpingworld.club/" rel="nofollow">What is larping</a>Trend Newshttps://www.blogger.com/profile/08425201737431220338noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-790663125348088912020-03-29T19:21:56.192+01:002020-03-29T19:21:56.192+01:00What is Larping ?
Larping is an acronym for “Live ...What is Larping ?<br />Larping is an acronym for “Live Action Role Play” this skill is often times portrayed by many actress/actors. Larping is when a person act’s within a role of a character in which they are pretending, <a href="http://larpingworld.club/" rel="nofollow">What is larping</a>Trend Newshttps://www.blogger.com/profile/08425201737431220338noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-39750146415139152612012-08-24T09:25:46.380+01:002012-08-24T09:25:46.380+01:00Just wanted to comment and say that is Awesome. Th...Just wanted to comment and say that is Awesome. The Emperor Protects!Kumahttps://www.blogger.com/profile/01973553968030585772noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-60310398336815375372012-07-06T11:28:00.479+01:002012-07-06T11:28:00.479+01:00Keep hope my friend...
You are true about Babylon...Keep hope my friend...<br /><br />You are true about Babylon 5, although it is better not to abuse about such things (did you see the flash gordon series? there were mentions to great battles and the like going out in paralel with what we were shown and it lacked a lot of "power" not to ever see any battle, skirmish or anything at all...)Yuber Okamihttps://www.blogger.com/profile/00512321891918579671noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-78295257437878391252012-06-10T16:58:11.574+01:002012-06-10T16:58:11.574+01:00:
i pride myself on sorting out those small th...: <br /><br /> i pride myself on sorting out those small things to complement the other more prominent things that , as you say previous ( with the ammo crates ) create that sense of the world you're trying to exist within , <br /><br /> but that is properly thinking it out there . that's " out there " thinking <br /><br /> i guess i'll come to that point sometime <br /><br /> that plane of thought of prop making <br /><br /> but it's not there at the moment <br /><br /> :Anonymoushttps://www.blogger.com/profile/01553021080995801837noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-44861912132136440052012-06-10T16:51:53.385+01:002012-06-10T16:51:53.385+01:00:
yeah sigh
my factions use other colour...: <br /><br /> yeah sigh <br /><br /> my factions use other colours so i have to paint up my ammo crates <br /><br /> when i can <br /><br /> :Anonymoushttps://www.blogger.com/profile/01553021080995801837noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-57448447077686145462012-06-10T16:49:30.464+01:002012-06-10T16:49:30.464+01:00:
oh the porta mortars could i guess be used w...: <br /><br /> oh the porta mortars could i guess be used within futuristic settings too <br /><br /> :Anonymoushttps://www.blogger.com/profile/01553021080995801837noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-88656061596118529102012-06-10T16:47:32.140+01:002012-06-10T16:47:32.140+01:00:
i just carried out weapons testing yesterday...: <br /><br /> i just carried out weapons testing yesterday out in the open <br /><br /> of the mav porta mortar <br /><br /> take one mav , plus one standard collapsable music stand <br /><br /> plus some tape <br /><br /> and within five minutes you possess a working portable mortar <br /><br /> that can be fired faster than the standard mav ( thanks to turning the weapon over ) , plus it fires further than is standard , something to do with the aerodynamics it seems . <br /><br />it can be set up and collapsed in moments and can still be used as a pistol while the mounts are collapsed <br /><br />of course the feed mod is used so that the drum can be easily positioned for top loading e t c <br /><br /><br /> i luckily possess several of the right type music stands , as i started picking them up whenever i saw them in charity shops , for their tested tripod and bipod uses <br /><br /><br /> the porta mortar was created as a specialist piece for my fantasy messenger courier character <br /><br />but now i'm thinking of setting up mortar teams within this fantasy company some if us want to start setting up for events such as the Lorien Trust gathering , using our people and training places that are conveniently sited in those parts of the country <br /><br />it's an extremely recent set of thoughts to set up a cool company of knights e t c for those events <br /><br />but we can sort it out <br /><br />( colours will probably be pale sky blue , pale sky grey , white , some pale gold , silver , e t c <br /><br /> white plumes for some e t c <br /><br /> perhaps it's something you would want to partake with the set up of <br /><br /> :Anonymoushttps://www.blogger.com/profile/01553021080995801837noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-90093612609175354082012-06-10T16:17:40.781+01:002012-06-10T16:17:40.781+01:00:
depending on what sort of finish you want
...: <br /><br /> depending on what sort of finish you want <br /><br /> not that i've ever tried this , but you could try a thin coat of light glue then sprinkle sugar or salt crystals over that , then paint over it . <br /><br /> or consciously crinkle some celatape so you get the ridges e t c <br /><br /> then tape it over the modules , putting the clear blue paint mix on before or after . <br /><br />you'll have to experiment yourself , paint jobs are still to be forthcoming for me <br /><br />as i'm more the scratch construction person <br /><br />paint jobs are the luxury of completed projects <br /><br /><br />still that should work <br /><br /> :Anonymoushttps://www.blogger.com/profile/01553021080995801837noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-20814988604318528642012-05-22T20:17:12.609+01:002012-05-22T20:17:12.609+01:00Heh, thanks. Where are you doing it and what are...Heh, thanks. Where are you doing it and what are you doing?<br /><br />I'd do more, but work has me running ragged - and I still can't find a group.Mark. A. Oxleyhttps://www.blogger.com/profile/07076644398940711853noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-52585247409329754172012-05-21T01:14:35.967+01:002012-05-21T01:14:35.967+01:00Very cool post. I'm just working on starting a...Very cool post. I'm just working on starting a new continuous larp in my area, so I find your blog very useful. :)Uriksonhttps://www.blogger.com/profile/03456662104417425451noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-69936159526702978142012-03-24T07:27:02.232+00:002012-03-24T07:27:02.232+00:00I've currently got 12 players - and my initial...I've currently got 12 players - and my initial plans were to have about 3 NPCs. But even then I have enough for two broad factions, which means curbing my plans for missions. Instead of playing them out as side-quests, I'll probably stick to briefings and leaving players to get what they want by negotiation with other PCs.Mark. A. Oxleyhttps://www.blogger.com/profile/07076644398940711853noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-75719123135014408402012-03-23T11:08:33.975+00:002012-03-23T11:08:33.975+00:00How many people is going to help you with the orga...How many people is going to help you with the organization of the event (GM, NPCs and the like)? Also, if you get less than 10 players, will you putting all of them together in a noble's entourage? and if so, how are you going to make them have someone to confront?Yuber Okamihttps://www.blogger.com/profile/00512321891918579671noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-85675651982586992712012-01-04T06:55:27.551+00:002012-01-04T06:55:27.551+00:00Well, they do have some similarities on the big id...Well, they do have some similarities on the big identifiers. They're both awesome; they have religious, transhumanistic engineer elements for one, a strong chaos/law axis for another. Both take a serious stand on knowledge and enlightenment (40K is against it), essential to both games' settings. <br /><br />Of course, it wasn't my argument in the first place; it just made me think ponder.<br /><br />It doesn't help that FS and 40K are both kitchen sink settings, riffing on everything and will therefore bump up. <br /><br />I'm not totally sure on the caricature thing though. Yes, 40K runs off 2000AD and that has an overt streak of satire running through it, (being British I don't think of it as being cleverly funny, so much as a mechanism for coping with our political and social structures), but it's worth remembering that Judge Dredd was originally played straight and I think 40K does seem to have preferred that stance for most of its life. 40K is pretty heavily Heavy metal Cthulhu in Spaaaaace, with black comedy to emphasise the darkness. <br /><br />But in practical terms, I do intend to borrow a few ideas from 40K for props. If nothing else, because 40K has already led the way in combining medieval and technological styles with gusto.Mark. A. Oxleyhttps://www.blogger.com/profile/07076644398940711853noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-52089412382804228282012-01-04T00:48:12.276+00:002012-01-04T00:48:12.276+00:00The two are so different I'm not even sure the...The two are so different I'm not even sure they bare comparing. They both take place in space, but that's about it. 40k is a caricature, while FS is a serious philosophical exploration of a them (middle ages).<br /><br />But I agree - both are totally awesome :)Uriksonhttps://www.blogger.com/profile/03456662104417425451noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-66380007485542023942010-04-09T21:03:52.387+01:002010-04-09T21:03:52.387+01:00hi i want to join this game but i can't seem t...hi i want to join this game but i can't seem to use this page and it is from last year?<br /><br />please get back to me asap it's hard finding what looks like a fun game in london for some weird reason :/<br /><br />you can get me on:<br />putaspaceinthere@therapist.netAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-43300337003785184282010-01-08T04:38:28.997+00:002010-01-08T04:38:28.997+00:00Wouldn't you know it, that Avestite costume wa...Wouldn't you know it, that Avestite costume was made for one of our Kettle of Fish Fading Suns games.William Thrasherhttps://www.blogger.com/profile/09015616786491389696noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-41175151469418462232009-08-28T17:38:27.394+01:002009-08-28T17:38:27.394+01:00Intriguing ideas so far, I can't wait to see w...Intriguing ideas so far, I can't wait to see what it looks like once it all comes together.<br /><br />So, starting out it looks like each player who buys into the downtime game with the Asset Benefice gets a Province's capital. I might be missing something, but it looks like the only important stat for the capitals is the attack score since players can only use actions to attack other's non-capital assets.<br /><br />Then, in between game days - the players start out using their capital's attack stat to try and take control of GM controlled assets. Successful attacks appears to award Piety, Trade and Court stats. Once they gain control of those other provinces, then they may attempt a coup.<br /><br />At this point, assuming the coup is successful, the player becomes the controller of that asset. Is the idea for the coup to occur in play at the game day? Does their asset benefice increase to reflect a successful coup? Once s/he controls that asset, can they then add that province's attack score to their own capital's attack score in order to gain more territory? In the same way, does winning the highest bid on mercs give you their attack score to add to your own for the purpose of attacking another province?Kelnoreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-71104378141999870402009-07-23T13:01:36.285+01:002009-07-23T13:01:36.285+01:00Damn that was long!Damn that was long!Mark. A. Oxleyhttps://www.blogger.com/profile/07076644398940711853noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-31016187822954864232009-07-23T13:01:21.861+01:002009-07-23T13:01:21.861+01:00Thanks for the Sneezing Lizard stuff - I'd not...Thanks for the Sneezing Lizard stuff - I'd not come across it before and I thought I knew most of the FS fan sites! <br /><br />With trading, I think that on-world trading is pretty much already covered by the contract rules, although I suppose some kind of price list would be necessary. Fortunately, medieval economics weren't really dynamic, with many prices and taxes set by the nobles, which is good because a dynamic economy would be too complex to keep running (unless I can find a geek to write something like that for the game). Off-world trade is far more interesting though, because there are only so many jumpkeys granted by the guild and only so many noble/church charters for trading goods grown/made on their lands. Beyond that, I think I want to properly read through the linked system first to see what I can incorporate.<br /><br />And yes, rumours were going to go into downtime as a Rampart newspaper (originally newspapers started as a way for nobles to keep up with court events, so it makes total sense). Hopefully I could find a PC to take the job on, just to add to the fun... <br /><br />The plan is for something one part rumours (possibly with a difficulty level in some skill or other to find out its truth) and one part factual observation to allow people to keep up even if they don't take part in downtimes ('Baron Li-Halan yet again marched his troops into the Engineer Freehold, looking for signs of aberrant technologies, but was driven off by their automated defences...'). <br /><br />Contracts and Taskmastering definitely have downtime applications - I can't see why contracts can't be made for downtime actions and, without looking suspect they already are. There was something in the rulebook about tasks about downtime actions, although there's not really much to add to the basics. <br /><br />20 Questions is more difficult I think, simply because of its back-and-forth nature; interrogating an NPC wouldn't be hard, but doing it PC to PC would really require GM moderation - possibly with MSN chat CC'd emails. <br /><br />And I'm glad you're enjoying the blog as much as I do. Fortunately more of my time will be my own once the month has ended (I say most - I still have a uni blog site and internet radio station to set up for the new educational year) and I have a bunch of stuff to talk about yet.Mark. A. Oxleyhttps://www.blogger.com/profile/07076644398940711853noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-55503233128370594132009-07-23T13:01:05.490+01:002009-07-23T13:01:05.490+01:00Oooh, lot's of questions, so I'll go slowl...Oooh, lot's of questions, so I'll go slowly. I haven't had much time since I posted, due to having more projects to hand in, but I'll try... <br /><br />First of all, I very much like your idea of action tally costs based on difficulty - it's probably more elegant than the other idea I had afterwards of making actions cost time, with the Seneschal tally being spent to reduce action times. <br /><br />My vision for downtime is something like a simple minigame that would only cover certain gross actions like raiding others' assets or improving your own fiefs - much like a simple computer Turn Based Strategy game. You get X much money and X many recruits per downtime, based on size or special assets and you can then spend it to improve what you have - defensive ramparts, anti-aircraft turrets, better mining technology, that kind of stuff. The big thing is to keep it simple - only a few characteristics any anything more complex is dealt with by the GM, and probably RP-based. <br /><br />As for protecting those less involved in downtime, that's hard to say. I don't think there is much of a way there, and I'm not particularly keen to invoke parity against those who will put in the effort because that in itself is unfair, which is why I was going to make communication a downtime action, to stop those who have the time and inclinationt o talk of nothing else from getting too far ahead. <br /><br />That said, I think the biggest force against involvement is complexity; my system will have to be simple but fluid, with variety, like the table-top Unisystem mechanics (my go-to tabletop system). Then even someone who doesn't want to bother with out of game RP still finds it easy to issue orders for their assets. It won't make up for not RPing, but it is better than nothing and, as many computer games tend to show, spending time tweaking your items and equipment is a big part of gameplay nowdays and would hopefully cause people to want to spend time on it. <br /><br />Direct PVP would be right out simply because a) it stops those less interested in downtime getting shanked and b) something that interesting should become part of the game itself!Mark. A. Oxleyhttps://www.blogger.com/profile/07076644398940711853noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-41070117456454575752009-07-23T12:06:42.596+01:002009-07-23T12:06:42.596+01:00Either that or I bribe my players with reduced-pri...Either that or I bribe my players with reduced-price blasters for being on a technologically advanced world :-PMark. A. Oxleyhttps://www.blogger.com/profile/07076644398940711853noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-54136011142692825102009-07-20T16:14:12.423+01:002009-07-20T16:14:12.423+01:00Thought provoking essay for a campaign larp. Comi...Thought provoking essay for a campaign larp. Coming from a MET background myself, the idea of taking the influence action system from the Dark Epics book is very tempting - but your point about the differences between the spirit of downtime actions in the two games is well taken. One aspect that could still be taken from the MET system is the idea of having varied levels of difficulty depending on the downtime action. This way the player has to make a decision about how many points from his/her Bureaucracy/Marshal tally should go towards which actions.<br /><br />Do you see a downtime system for passion play to be very minimalist (with the GM making up the results as s/he feels fit) or a mini-game into itself that everyone plays in between games? How would you handle PvP (attack/defend/evade?) in the case of minimalism and/or players that are only interested in coming to the larp and not playing a mini-game in between events?<br /><br />You mention empire building as a potential downtime activity. Out of curiosity, have you seen the system that Sneezing Lizards put together for this. Their website appears to have been down for a while, but here are a couple of links from archive.org:<br />http://web.archive.org/web/20030930015124/www.sneezinglizards.com/HH/rules/resources1.html<br />http://web.archive.org/web/20031123053156/www.sneezinglizards.com/HH/rules/resources2.html<br /><br />In addition to empire building, do you have any thoughts on item creation / merchant trade systems?<br /><br />Another interesting downtime activity that wasn't necessarily a part of the rules in MET, but was in the Grapevine character database program, was a Rumor systems where the GM assigned different rumors depending on the level of influence you had in an area (ie. higher level could get more details). Is this something that might fit into your downtime system?<br /><br />Do you think the existing contracts, 20-questions, and taskmastering systems have a place in downtime activities? 20-questions might be a neat fit into a rumor system, but I wouldn't be sure which would be more appropriate for some of the other downtime activities.<br /><br />Great blog! I look forward each entry.Kelnoreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-44204249476534110192009-07-14T06:21:22.499+01:002009-07-14T06:21:22.499+01:00We've posted our first video from our most rec...We've posted our first video from our most recent Fading Suns LARP, To Be A Pirate King.<br /><br />http://www.youtube.com/watch?v=PxbUcK1rbacAnonymoushttps://www.blogger.com/profile/17351394319012967140noreply@blogger.comtag:blogger.com,1999:blog-6071214446363560450.post-11067652374436598872009-06-11T16:06:03.347+01:002009-06-11T16:06:03.347+01:00Does this mean that you have to spend a Death'...Does this mean that you have to spend a Death's door Wyrd and complete three contracts of an equal challenge rating to restore honor and gain absolution?Anonymousnoreply@blogger.com