Monday, 19 July 2010

Update

I have a Mandarin resit this Friday, hence the lack of much happening beyond writing complicated pictograms and trying to remember the tone and meaning for what is basically the same word.

But there's still something I can update on. When I initially planned my game, it was going to take place on Rampart. I had a bunch of reasons behind this, such as the social conflict, oriental flavour and others, but one thing I needed was player infodumps.

So I made a tourist sheet, distributed by the Guilds and costing only few Crests each.


Obviously it's unfinished, but I think you can see the way I'm trying to provide details though both infodumps and style.

And yes, the Mandarin symbols actually mean stuff. And should be grammatically correct...

Thursday, 8 July 2010

[Clothing] Initial/Random Musings

I've been thinking about costume prep on and off for a long time now and it's still a little confusing.

There are fifteen major factions, split into three groups, in the Fading Suns universe, each of which has their own logo and style. They usually break down into sub-groups as well; for example, the Orthodoxy wear red or white, depending on whether they're Mahayana or Hinayana.

But what's described in the books (in this case, Lords & Priests) isn't always workable for a LARP where you really need to be able to switch and swap around. For example, the Orthodoxy's fashion sense doesn't quite work out - the Whites start off wearing black robes and exchange them for whiter ones as they move up the ranks, while the Reds do the same (the book doesn't say if the Reds and Whites are linked to the Mahayana and Hinayana, but it would make sense to conflate the Reds and Hinayana, given their shared conservatism).

My thought would be to stick with one colour set for the main robes (black to white) using a cassock pattern available from any clothes-making shop and set out a character's sectarian leanings using extras. In this case, I plan to use those pashmina scarfs you can get at two for a fiver on street stalls. Get a white one and a red one, add the holy jumpgate sigil to both of them and then you don't have to worry about catering for both sides.

Another thing I think about is identification. Characters in the Passion Play book tend to have have tattoos marking their faction, which made me think about where they'd go given various cultural leanings.

Here are some thoughts about Scravers I had last night:

Icons

The nature of their activities means that most Scravers tend to trust in luck, not expecting the Pancreator to approve of all their actions. They often reach back to their founding myths from ancient Aegypt.

The most common investment is in the Scavers' icon:
In a job where they often need luck and quick reflexes to survive, they often choose to place the icon somewhere appropriate.

Eye: A popular place for permanent markings is over the eye, believed to provide second sight.
Nape of the neck: Because we all need eyes in the backs of our heads sometime.
Forehead: To invoke the perceived wisdom of the third eye.

Friday, 2 July 2010

[Props] More Data Units

Remember back when flash memory hadn't been invented yet and sci-fi shows still used CD-type data storage modules?

I do. That's why I'm also using these micro CDs as props.


I got them from my fiancee actually, who got them from some conference she went to. They had an inside sticker/cover, but I pulled that off, using a damp cloth to coax off any bits that wanted to stick.

I think I'll probably have to put a makers' mark on them.