<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6071214446363560450</id><updated>2012-02-16T12:06:17.940Z</updated><category term='Introduction'/><category term='Items'/><category term='essay'/><category term='System'/><category term='plot'/><category term='Deadline'/><category term='bad news'/><category term='Location'/><category term='Weapons'/><category term='clothing'/><category term='Farnsworth'/><category term='Game'/><category term='Downtime'/><category term='setting'/><category term='Update'/><category term='datachips'/><category term='social'/><category term='Props'/><category term='Rules'/><category term='linear'/><category term='guns'/><category term='Announcement'/><category term='News'/><category term='Poll'/><title type='text'>Iron Phoenix Passion Play</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>47</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-7571789053154806770</id><published>2012-01-18T20:44:00.004Z</published><updated>2012-01-18T20:46:08.176Z</updated><title type='text'>Rules ideas - starting from scratch (again)</title><content type='html'>&lt;div style="text-align: center;"&gt;New rules (Take whateverythehellitisnowdearzombiejesuscan'tIjustpicksomethingandgetonwithplayingSkyrim?!)&lt;/div&gt;&lt;br /&gt;&lt;i&gt;OK.&amp;nbsp; I'm knackered from my new job, but I played with some rule ideas of Christmas and this is what I came up with.&amp;nbsp; I don't have the same guys around to argue it with, so feel free to kick the tyres.&amp;nbsp; &lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;I have a bunch of principles that basically run along the ideas of keeping it idiot friendly (I'm the idiot in this example; I hate having to remember more than a couple of numbers at a time), easy to grasp but very flexible in the long term.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Oh yeah, and rules should support play and setting.&amp;nbsp; You'll see what I mean with the virtue/vice thing. &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Charactersand character generation: &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;&lt;i&gt;At this point rewards can change, but the basic system is predicated on using Drama points as currency.&amp;nbsp; You gain them by playing to their sins (and creating drama) and spend them on boosting your stat+skill test result. Wyrd points are more powerful Drama Points.&lt;/i&gt;&amp;nbsp; &lt;i&gt;Of course, all of this is unstable - it only lasts until I think of better ideas&lt;/i&gt;. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Eachcharacter begins with named traits.&lt;/span&gt;&lt;br /&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"&gt; &lt;tbody&gt;&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;  &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 76.3pt;" valign="top" width="102"&gt;&lt;div align="right" class="MsoNormal" style="text-align: right;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Destiny&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 385.8pt;" valign="top" width="514"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Your destiny is your ultimate goal and  should be suitably epic; if you are uncertain, or new, ask the ST to create  one for you, with some input.&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;The  reward for advancing your destiny is to receive Wyrd point(s).&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 1;"&gt;  &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 76.3pt;" valign="top" width="102"&gt;&lt;div align="right" class="MsoNormal" style="text-align: right;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Passions  (5)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 385.8pt;" valign="top" width="514"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Passions are your smaller objectives;  anything from the political (&lt;i style="mso-bidi-font-style: normal;"&gt;'become  renowned at duelling'&lt;/i&gt;) to the personal (&lt;i style="mso-bidi-font-style: normal;"&gt;'woo the lady Serafina'&lt;/i&gt;).&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;The  player gains XP for advancing their Passions.&amp;nbsp;  They also gain a one-off payment of XP upon completion of their  Passion. Passions are basically goals and exist on top of the GM-inspired plots.&amp;nbsp; A little player power in defining what they want to do and getting a reward for it.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 2;"&gt;  &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 76.3pt;" valign="top" width="102"&gt;&lt;div align="right" class="MsoNormal" style="text-align: right;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Strength&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 385.8pt;" valign="top" width="514"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;The character has taken one of the  Seven Virtues to heart (see table). &lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;The  player may take a bonus based on &lt;/span&gt;&lt;/i&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Book Antiqua&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;½&lt;/span&gt;&lt;/i&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt; their Spirit stat at a critical juncture in their Task.&amp;nbsp; Not sure about the reward on this one, but I like teh idea of a temporary buff for doing something like that. &amp;nbsp; &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 3; mso-yfti-lastrow: yes;"&gt;  &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 76.3pt;" valign="top" width="102"&gt;&lt;div align="right" class="MsoNormal" style="text-align: right;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Sin&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 385.8pt;" valign="top" width="514"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;The character is prey to one of the  Seven Sins (see table).&lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;The  player regains Drama Points in-session by giving in to their weakness and  creating drama.&amp;nbsp; I totally got the idea for this after playing ICONS.&amp;nbsp; FS is often about human frailty and players are notoriously frit of showing or acknowledging ANY weakness, so this is a gentle push. &amp;nbsp; &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Here are the quick-and-dirty descriptions of FS's virtues and sins. &lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 18.25pt; mso-border-alt: solid windowtext .5pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"&gt; &lt;tbody&gt;&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;  &lt;td colspan="3" style="border-bottom: none; border: solid windowtext 1.0pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 352.7pt;" valign="top" width="470"&gt;&lt;div class="MsoNormal" style="text-align: center;"&gt;&lt;span style="font-family: FadingSunsIcons; font-size: 20pt;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;High Tower Text&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;The Seven Virtues &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: FadingSunsIcons; font-size: 20pt;"&gt;&lt;/span&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;High Tower Text&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 1;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 65.15pt;" valign="top" width="87"&gt;&lt;div class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Virtue&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 134.65pt;" valign="top" width="180"&gt;&lt;div class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Patron&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 152.9pt;" valign="top" width="204"&gt;&lt;div class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Tasks&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 2;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 65.15pt;" valign="top" width="87"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Questing&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 134.65pt;" valign="top" width="180"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Paulus the Traveller&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 152.9pt;" valign="top" width="204"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Investigating mysteries.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 3;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 65.15pt;" valign="top" width="87"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Loyalty&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 134.65pt;" valign="top" width="180"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Lextius the Knight&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 152.9pt;" valign="top" width="204"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Upholding a pledge.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 4;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 65.15pt;" valign="top" width="87"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Compassion&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 134.65pt;" valign="top" width="180"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Amalthea the Healer&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 152.9pt;" valign="top" width="204"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Aiding those in need.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 5;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 65.15pt;" valign="top" width="87"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Protection&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 134.65pt;" valign="top" width="180"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Mantius the Soldier&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 152.9pt;" valign="top" width="204"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Defending the faithful.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 6;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 65.15pt;" valign="top" width="87"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Justice&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 134.65pt;" valign="top" width="180"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Maya the Scorned Woman&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 152.9pt;" valign="top" width="204"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Punishing the guilty. &lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 7;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 65.15pt;" valign="top" width="87"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Wisdom&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 134.65pt;" valign="top" width="180"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Horace the Learned Man&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 152.9pt;" valign="top" width="204"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Learning something new.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 8;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 65.15pt;" valign="top" width="87"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Humility  &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 134.65pt;" valign="top" width="180"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Hombor the Beggar&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 152.9pt;" valign="top" width="204"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Selfless acts of charity.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 9; mso-yfti-lastrow: yes;"&gt;  &lt;td style="border-bottom: solid windowtext 1.0pt; border-left: solid windowtext 1.0pt; border-right: none; border-top: none; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 65.15pt;" valign="top" width="87"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Discipline&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-bottom: solid windowtext 1.0pt; border: none; mso-border-bottom-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 134.65pt;" valign="top" width="180"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Ven Lohji the Alien&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 152.9pt;" valign="top" width="204"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Investigating occult mysteries.&lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 59.9pt; mso-border-alt: solid windowtext .5pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"&gt; &lt;tbody&gt;&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;  &lt;td colspan="2" style="border-bottom: none; border: solid windowtext 1.0pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 310.75pt;" valign="top" width="414"&gt;&lt;div class="MsoNormal" style="text-align: center;"&gt;&lt;span style="font-family: FadingSunsIcons; font-size: 20pt;"&gt;&lt;/span&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;High Tower Text&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;&amp;nbsp;The Seven Sins &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: FadingSunsIcons; font-size: 20pt;"&gt;&lt;/span&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;High Tower Text&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 1;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 50.95pt;" valign="top" width="68"&gt;&lt;div class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Sin&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 259.8pt;" valign="top" width="346"&gt;&lt;div class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Acts&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 2;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 50.95pt;" valign="top" width="68"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Pride&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 259.8pt;" valign="top" width="346"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Insisting on primacy; ignoring the  social order.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 3;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 50.95pt;" valign="top" width="68"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Greed&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 259.8pt;" valign="top" width="346"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Extracting too much from others, be it  money or other goods. Stealing.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 4;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 50.95pt;" valign="top" width="68"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Lust&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 259.8pt;" valign="top" width="346"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Overt seduction, lascivious excess,  miscegenation (xenophilia).&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 5;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 50.95pt;" valign="top" width="68"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Envy&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 259.8pt;" valign="top" width="346"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Acts designed to deny or take a  desired person or object from another.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 6;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 50.95pt;" valign="top" width="68"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Sloth&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 259.8pt;" valign="top" width="346"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Failing to advance a Passion. &lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 7;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 50.95pt;" valign="top" width="68"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Wrath&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 259.8pt;" valign="top" width="346"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Becoming angry or violent against  those weaker than thyself.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 8;"&gt;  &lt;td style="border-left: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 50.95pt;" valign="top" width="68"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Oathbreaking&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 259.8pt;" valign="top" width="346"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Choosing not to honour  agreements/contracts.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr style="mso-yfti-irow: 9; mso-yfti-lastrow: yes;"&gt;  &lt;td style="border-bottom: solid windowtext 1.0pt; border-left: solid windowtext 1.0pt; border-right: none; border-top: none; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 50.95pt;" valign="top" width="68"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Technosophy&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 259.8pt;" valign="top" width="346"&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Relying on technology to do something  for you.&lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Charactershave three main traits: &lt;i style="mso-bidi-font-style: normal;"&gt;Body&lt;/i&gt;, &lt;i style="mso-bidi-font-style: normal;"&gt;Mind&lt;/i&gt; and &lt;i style="mso-bidi-font-style: normal;"&gt;Spirit&lt;/i&gt;.&amp;nbsp; These traits act ashealth tracks and limits - a character cannot have a skill rating higher thantheir trait rating.&lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Acharacter's &lt;b style="mso-bidi-font-weight: normal;"&gt;Body&lt;/b&gt; represents how muchdamage they can take before falling unconscious.&amp;nbsp; &lt;b style="mso-bidi-font-weight: normal;"&gt;Healthis lost&lt;/b&gt; through physical conflict, with each point of damage removing onepoint of health.&amp;nbsp; See the &lt;i style="mso-bidi-font-style: normal;"&gt;Combat &lt;/i&gt;section for more details&lt;i style="mso-bidi-font-style: normal;"&gt;. &lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Acharacter's &lt;b style="mso-bidi-font-weight: normal;"&gt;Mind&lt;/b&gt; is the measure oftheir mental stability and their defence against the Darkness Between theStars.&amp;nbsp; &lt;b style="mso-bidi-font-weight: normal;"&gt;Stability is lost&lt;/b&gt; when the player comes across horrific situations(grisly occult rituals, facing the Darkness Between the Stars&amp;nbsp; and so on).&amp;nbsp;Players can also make mental attacks against one another, seeking to sowconfusion and uncertainty in their enemies through debate. &lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Acharacter's &lt;b style="mso-bidi-font-weight: normal;"&gt;Spirit&lt;/b&gt; is theirworthiness, be it in the Pancreator's eyes or their own.&amp;nbsp; Theurgic or Psychic characters need a strong soulto control their abilities, while the ungifted may offer their Spirit points todemons in unholy bargains.&amp;nbsp; A character's&lt;b style="mso-bidi-font-weight: normal;"&gt; conviction&lt;/b&gt; &lt;b style="mso-bidi-font-weight: normal;"&gt;is lost&lt;/b&gt; when installing cyberwear, or engaging in spiritual combat.&lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;High Tower Text&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Fallingto Zero&amp;nbsp; &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Whena character's trait falls to zero, they are temporarily taken out of play.&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Acharacter with zero&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Body&lt;/b&gt; is grievously wounded andunconscious. They can recover through healing, be it chemical, technological ormystical.&lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Acharacter with zero Mind&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt; is insane and must be locked up for their own good.&amp;nbsp; Psychological healing is a limited art in theKnown Worlds; instead, many go on quests to recover their minds, exploringtheir history in order to recover their personality.&lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;Acharacter with zero Spirit &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt;no longer&lt;b style="mso-bidi-font-weight: normal;"&gt; &lt;/b&gt;abidesby their own morality; instead they act as they please. A character must eitherreturn to their path through spiritual acts, or choose an alternative,such&amp;nbsp; as soul death throughtranshumanism, or demon worship.&lt;/span&gt;&lt;/div&gt;&lt;div align="left" class="MsoNormal" style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Garamond&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;i&gt;Stats work like in Dr. Who: the actual stat number is reduced, which has a knock-on effect on taking tests.&amp;nbsp; Body works fine, and Mind is generally OK (not sure of the PVP thing, but as PVP is a big part of the game I guess I'll have to work something out.&amp;nbsp; Spirit...sucks.&amp;nbsp; I have no idea how to work this one yet, although I do like the idea of selling soul like a certain Patchwork Prince). &amp;nbsp;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt; Combat is sketched out but basically runs like this: a character's total health is their Body + any armour rating (armour is extra health).&amp;nbsp; If all the armour points are used up, its effectiveness in subsequent battles is 1/2 total until repaired and is halved again every time it's used up. &amp;nbsp;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Energy shields protect against a range of damage values for X many hits.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Weapons do X damage.&amp;nbsp; That's basically it. &amp;nbsp;&lt;/i&gt;&lt;br /&gt;&lt;i&gt; &lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Things to add: Feats(?), a proper skill list&lt;/b&gt;, &lt;b&gt;crafting&lt;/b&gt; and whatever else I've forgotten. &amp;nbsp;&amp;nbsp; &lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-7571789053154806770?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/7571789053154806770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2012/01/new-rules-take-whateverythehellitisnowd.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/7571789053154806770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/7571789053154806770'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2012/01/new-rules-take-whateverythehellitisnowd.html' title='Rules ideas - starting from scratch (again)'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-1228722029208836509</id><published>2012-01-01T16:40:00.001Z</published><updated>2012-01-01T16:40:44.313Z</updated><title type='text'>[GUNS] I bring you the best toys...</title><content type='html'>Look at this Pancreator-lovin' gun. &amp;nbsp;Is this not awesome?&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/IMG00042-20111222-1516.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/IMG00042-20111222-1516.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;This is the X-Power Shock Blaster from &lt;a href="http://www.simbatoys.de/de/marken__produkte/x-power/detail.shtml?sArtNr=107210055"&gt;Simba&lt;/a&gt;. While everyone's ooh-ing and ah-ing over Nerf guns, Simba snuck out this freaking bolt pistol lookielike&lt;br /&gt;&lt;br /&gt;And you see that open bullet chamber? &amp;nbsp;That's right; once the dart's fired you cock it again and the freaking shell casing tinkles onto the ground.&lt;br /&gt;&lt;br /&gt;That's &lt;i&gt;cool&lt;/i&gt;. &amp;nbsp; &lt;br /&gt;&lt;br /&gt;OK, so it's not what you's want in a forest shooting match, but in a closed social environment it just looks funky. &amp;nbsp;Plus, spent cartridges are a storytelling device. &amp;nbsp;They say 'there was a fight here' without having to do messy special effects and make someone lie still for too long.&lt;br /&gt;&lt;br /&gt;I picked it up in Toymaster for £12, down from £16. It isn't coming up any more, but Amazon and other places have them. &lt;br /&gt;&lt;br /&gt;Bargain.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-1228722029208836509?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/1228722029208836509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2012/01/guns-i-bring-you-best-toys.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/1228722029208836509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/1228722029208836509'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2012/01/guns-i-bring-you-best-toys.html' title='[GUNS] I bring you the best toys...'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-5163247019100070315</id><published>2012-01-01T16:15:00.001Z</published><updated>2012-01-01T16:15:47.008Z</updated><title type='text'>Damnit Brain, shut up!</title><content type='html'>So there I am, lying in bed at grannies' house and pondering a Christmas Mass Effect game. &lt;br /&gt;&lt;br /&gt;And my brain decides that's pretty dull and switches track.&lt;br /&gt;&lt;br /&gt;"You know what?" it says. "You should dump as many stats as possible and make Fading Suns about &lt;i&gt;Passions. &amp;nbsp;&lt;/i&gt;Flagged ideas that form characters, with skills and stats coming second/last. &lt;br /&gt;&lt;br /&gt;"Start each character off with a Destiny, a really big goal the player/character has. Link progress towards this goal with Wyrd point recovery. &amp;nbsp;Then give them Passions - anything from political ambitions to love stories - and let them gain XP for achieving those. &lt;br /&gt;&lt;br /&gt;"You could throw in a Drama point economy, like in Cinematic Unisystem. &amp;nbsp;Give each character a virtue and a vice, straight out of the Universal Church's seven virtues/vices and link them to Drama points; they can recover DPs if they succumb to their vices and can spend DPs for a bonus if their virtue helps them. &amp;nbsp;or something. &amp;nbsp;I'm sure you'll figure out the details."&lt;br /&gt;&lt;br /&gt;I love and hate my brain sometimes. &amp;nbsp;Never did finish off the Mass Effect plot, either.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-5163247019100070315?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/5163247019100070315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2012/01/damnit-brain-shut-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5163247019100070315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5163247019100070315'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2012/01/damnit-brain-shut-up.html' title='Damnit Brain, shut up!'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-9083119333164344064</id><published>2011-07-22T11:08:00.003+01:00</published><updated>2011-07-22T11:18:06.876+01:00</updated><title type='text'>Dice Poker</title><content type='html'>I play a fair few CRPGs.  Given how little gaming I got in my time at uni, it was a way of plugging the gap.  &lt;br /&gt;&lt;br /&gt;One thing that's always bothered me about CRPGS (yes Bioware, I'm talking about you) is the paucity of decent in-game gambling.  &lt;br /&gt;&lt;br /&gt;Take, say, Bioware for example.  Roam the Old Republic playing Pazaak!  Or, as I call it, Pontoon - a game I stopped playing after about age 11 because it wasn't very good.&lt;br /&gt;&lt;br /&gt;Then &lt;span style="font-style:italic;"&gt;Mass Effect&lt;/span&gt; came along with its much better gameplay.  Play Quasar, while roaming the galaxy!  A game suspiciously like...Pontoon.&lt;br /&gt;&lt;br /&gt;Meh.&lt;br /&gt;&lt;br /&gt;I recently completed &lt;span style="font-style:italic;"&gt;The Witcher&lt;/span&gt; (on only my second playthrough.  What a game...but back to the point).&lt;br /&gt;&lt;br /&gt;In &lt;span style="font-style:italic;"&gt;The Witcher&lt;/span&gt;, you play a game called &lt;span style="font-style:italic;"&gt;Dice Poker&lt;/span&gt;.  You and your opponent have 5D6 each and try to score rolls similar to card poker - multiples of the same number, straights (1-5 or 2-6).  &lt;br /&gt;&lt;br /&gt;It's really simple, but it's also addictive.  I'd actually boot up the game just to play dice poker.  &lt;br /&gt;&lt;br /&gt;And it wasn't !"£$%^&amp;* pontoon!&lt;br /&gt;&lt;br /&gt;As such, I think that I'd introduce this game into the Fading Suns universe.  After all, it's simple to play, easy to play anywhere with a flat surface and is pretty damn fast. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://witcher.wikia.com/wiki/Dice_poker_in_The_Witcher"&gt;Here are the rules on The Witcher Wiki&lt;/a&gt;.  Enjoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-9083119333164344064?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/9083119333164344064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2011/07/dice-poker.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/9083119333164344064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/9083119333164344064'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2011/07/dice-poker.html' title='Dice Poker'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-4845243131530322834</id><published>2011-07-21T06:53:00.002+01:00</published><updated>2011-07-21T06:59:08.199+01:00</updated><title type='text'>Couple of  LARP thoughts</title><content type='html'>A couple of thoughts: &lt;br /&gt;&lt;br /&gt;FS needs a 'pulling rank' mechanic. There is one in the contracts subsystem, but it would be nice to see something more general to allow high-ranking characters to use their rank - for persuasion or coersion, as they will.&lt;br /&gt;&lt;br /&gt;The character system is too complicated. Blessings and Curses need to go - I'm thinking of either a limited amount of bennefits/negatives to stats at chargen, or keyword-based traits, much like the system in the Vampire MET rules.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-4845243131530322834?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/4845243131530322834/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2011/07/couple-of-larp-thoughts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/4845243131530322834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/4845243131530322834'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2011/07/couple-of-larp-thoughts.html' title='Couple of  LARP thoughts'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-5867374880697719787</id><published>2011-01-27T17:40:00.005Z</published><updated>2011-06-14T11:03:02.038+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><title type='text'>New Prop: personal advisor</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/sudokuprop.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 430px; height: 322px;" src="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/sudokuprop.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Lidl is selling sudoku machines for a tenner.  They're perfect for futuristic, Blackberry-style cogitators.  Just look at it- once painted it will look just right...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-5867374880697719787?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/5867374880697719787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2011/01/new-prop-personal-advisor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5867374880697719787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5867374880697719787'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2011/01/new-prop-personal-advisor.html' title='New Prop: personal advisor'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-6989027983220096630</id><published>2011-01-25T15:27:00.003Z</published><updated>2011-01-28T10:33:33.013Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='System'/><title type='text'>New LARP Rules?</title><content type='html'>A &lt;a href="http://www.redbrick-limited.com/cms/index.php?categoryid=10&amp;amp;action=showentries&amp;amp;blog_id=8"&gt;recent Redbrick blogpost &lt;/a&gt;revealed details of the VP3 system.&lt;br /&gt;&lt;br /&gt;It's pretty awesome.  Here's the best bit:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;We chose 6 attributes: 2 physical (Dexterity &amp;amp; Vigor), 2 mental  (Wits &amp;amp; Will), and 2 social (Intuition &amp;amp; Presence). These are  rated on the standard 1 to 10 scale, but may exceed these limits with  racial modifiers, cybernetics, or theurgic influences, etc. &lt;p&gt;We also expanded the Vitality health track, dividing it into  Vitality, Resolve, and Reputation, and essentially providing 'hit  points' for the areas of physical, mental and social conflict. In  addition, these health tracks are considered 'ablative' or non-life  threatening -- only when the track is completely depleted do characters  suffer real injuries and risk death.&lt;/p&gt; &lt;p&gt;When a character takes an injury that depletes his Vitality he  suffers a Wound. A wound can be almost any type of permanent damage...  perhaps losing an arm or an eye. Of course, with cybernetics and wonder  medications like Elixir, even these can be restored, but they don't grow  back without help. Resolve, when depleted, leaves mental scars,  derangements, etc. Reputation leaves the character marred by social  embarrassments or a bad reputation that just will not go away.&lt;br /&gt;&lt;br /&gt;Finally, there is a new system of 'pool attributes'. Pool attributes  accumulate or diminish over time. Every character has a Faith Pool to  start with, but characters with occult abilities also have a pool  related to the dark side of that ability... a Hubris pool or an Urge  pool, for example. Pool attributes have two tracks: a permanent score  and a temporary score. All goal rolls using the attribute work from the  permanent score. As characters progress through their adventures, their  temporary scores will fluctuate. If they increase their temporary score  to 10 they immediately gain a permanent point, but if they lose all  their temporary points they lose a permanent point.&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I haven't really said it before, because working a new LARP system from base sounded like too much work, but...the original rules sucked balls.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;You know it's true, I know it's true.  There are too many sub-stats and skills, with some serious complications.  It's not a good LARP ruleset.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;This, though...this I can work with.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Here's hoping I'll have the time.  A couple of mates were saying that they would travel down the entire country to play if I run - how can I say no to that?&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-6989027983220096630?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/6989027983220096630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2011/01/new-larp-rules.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/6989027983220096630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/6989027983220096630'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2011/01/new-larp-rules.html' title='New LARP Rules?'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-2359654772349005297</id><published>2010-11-07T08:58:00.002Z</published><updated>2011-01-28T10:33:56.403Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><title type='text'>FS space combat game from Mongoose</title><content type='html'>&lt;a href="http://www.tabletopgamingnews.com/2010/11/04/40630"&gt;Well, it looks like Noble Armada is being resurrected&lt;/a&gt; using Mongoose's &lt;span style="font-style: italic;"&gt;Call to Arms&lt;/span&gt; system.&lt;br /&gt;&lt;br /&gt;This will be interesting to watch.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-2359654772349005297?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/2359654772349005297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/11/fs-space-combat-game-from-mongoose.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/2359654772349005297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/2359654772349005297'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/11/fs-space-combat-game-from-mongoose.html' title='FS space combat game from Mongoose'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-1356021993272364011</id><published>2010-10-21T08:27:00.004+01:00</published><updated>2011-01-28T10:34:42.460Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='essay'/><title type='text'>40K v FS</title><content type='html'>On the &lt;a href="http://games.groups.yahoo.com/group/Fading_Suns_Games/"&gt;FS Yahoo mailing list&lt;/a&gt;, someone asked about the difference between 40K and FS.  It's an interesting question; I've posted, but I'll stick it up here as well so it doesn't let lost in the noise.&lt;br /&gt;&lt;br /&gt;For me, the difference is simple; subtlety and space to ask questions.&lt;br /&gt;&lt;br /&gt;40K has EVERYTHING turned up to 11; one hive city holds the worlds'  current population, a Super Star Destroyer would only make it as a  frigate and everything is nastier than everything else.  I mean, just  look at the bad guys; zombie robots that serve soul-eating star gods,  god-level manifestations of raw human urges, fungal super-soldiers that  not only fight but infest so there's a never-ending source and some  hive-mind god intelligence eating our galaxy and turning our own  biospheres against us.&lt;br /&gt;&lt;br /&gt;And all of these are fought by demi-human supersoldiers with guns that fire rounds bigger than your thumb.&lt;br /&gt;&lt;br /&gt;The morality is black-on-black; the good guy is a fascist, xenophobic  human empire that uses criminals as spare parts and got its fashion tips  from the wrong side of WWII.&lt;br /&gt;&lt;br /&gt;And the thing is, all of the technophobia is good and necessary after  the scrap with the Iron Men.  Psykers need to end up as the  God-Emperor's lunch because that's what keep space travel going and  because until they mature they'll only serve to break reality.  You  can't stop and ask if it's OK to bomb a planet of civilians because  you'd already be eaten by whatever got to them.&lt;br /&gt;&lt;br /&gt;And that's awesome (I should point out that I have both DH and RT and I  think they're great).  Everything is supposed to be epic and more than a  little mad and hardcore - the political conceit of being hard men  making hard decisions made very real, desperately fighting to survive   just one.  More.  Day. Against things that would make Cthulhu go &lt;span style="font-style: italic;"&gt;'I'm  outta here; this stuff is *whacked*'&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Compare with FS; each of the sects has factions ranging from evil  bastards to moral paragons and most shades in between; even the symbiots  as written are a weird transhuman thing that doesn't quite work out,  rather than the 'consume!' thing of the Tyranids.&lt;br /&gt;&lt;br /&gt;Yes there's technophobia and space feudalism too, but they're inverted  by being painted as a choice.  The nobility took their chance when the  Second Republic fell down, and remade the Known Worlds as they wanted  them - and they had to fight to do it.  The Guilds' precursors built the  Second Republic and would like to do it again in some form.&lt;br /&gt;&lt;br /&gt;In many ways it's classic sci-fi of the type we don't see often enough, questioning the human condition.&lt;br /&gt;&lt;br /&gt;Tl:dr: Fading Suns asks 'why' - why did all this change and can we  escape it?  40K says 'blessed is the mind too small for doubt.  Now  reload and let's get that thing or die trying!'&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-1356021993272364011?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/1356021993272364011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/10/40k-v-fs.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/1356021993272364011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/1356021993272364011'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/10/40k-v-fs.html' title='40K v FS'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-2238925293675863096</id><published>2010-09-25T12:35:00.005+01:00</published><updated>2010-09-25T12:42:50.216+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Farnsworth'/><category scheme='http://www.blogger.com/atom/ns#' term='Announcement'/><category scheme='http://www.blogger.com/atom/ns#' term='Update'/><title type='text'>The End (Of Summer)</title><content type='html'>Yeah, I know.  My time in the last few weeks has been taken up with the student magazine, as a bunch of writers failed to do their part.  Not to mention only just having my modules registered despite having put them in before the end of term.&lt;br /&gt;&lt;br /&gt;Yay. &lt;br /&gt;&lt;br /&gt;On the upside, I do have a regular gaming group.  Bad new is that it's monthly and I'm running Stargate.  The weekly gaming group hasn't, for various reasons, although I hope my newly-started Dark Heresy game may flourish (I pimped FS but a player vetoed it). &lt;br /&gt;&lt;br /&gt;Another upside is that an old LARPer of mine is moving to Essex.  He's been helper to a regional Camarilla guy (and was still there after they split) so I'll have help.  He's not quite round the corner, but he has already pledged to help me set up once my degree's over.  Next year will involve me doing some writing but I'm shucking my magazine role in favour of being a showrunner on the new radio station.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-2238925293675863096?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/2238925293675863096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/09/end-of-summer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/2238925293675863096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/2238925293675863096'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/09/end-of-summer.html' title='The End (Of Summer)'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-1726929585604772563</id><published>2010-08-05T14:02:00.010+01:00</published><updated>2011-01-28T10:34:26.241Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Downtime'/><category scheme='http://www.blogger.com/atom/ns#' term='System'/><title type='text'>Downtime (Again!) [Updated xI]</title><content type='html'>OK, here's another crack at sorting out some kind of supportive downtime system.  I've been pondering for a couple of weeks now and I think I've wrapped my head around the basics.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Basic Principles&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="font-style: italic;"&gt;I still want to keep this as abstract as I can, while providing options for players to &lt;del&gt;stiff each other&lt;/del&gt; interact during downtime.&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;It needs to be an extension of player actions, not something they rely on.&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;But it also needs to provide a more epic canvas, to give players the feeling of being in charge of something greater than they are.&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;The Fief&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Each player (or group of players) can buy a fief at character development.  The advantage of clubbing together is in having more actions per downtime; the downside is that you have to share power.&lt;br /&gt;&lt;br /&gt;A Fief has the following basic characteristics:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Owner:&lt;/span&gt; Obvious if only a single owner, but groups have to pick one person as leader.  This is important, because it defines the fief as owned by one of the factions.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Morale: &lt;/span&gt;Goes up and down.  Once it hits negative, the rating is applied as a modifier to all the downtime actions.  Morale can be attacked by certain actions and is lost when you lose battles.&lt;br /&gt;&lt;br /&gt;After that, the character(s) can buy &lt;span style="font-weight: bold;"&gt;Holdings&lt;/span&gt; to increase their abilities.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Holdings&lt;/span&gt; are individual buildings that allow the character to project their power.  The most obvious holdings are the ones that produce troops and spies, allowing the characters to harass and fight with each other, but they also produce money and equipment.  Holdings are bought at Level 1 and can be upgraded, which costs time and money.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Holdings&lt;/span&gt; generate a level of whatever they build equal to their level&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Agency.&lt;/span&gt;  These generate their level in spies.  As a downtime action, spy points can be assigned among four stances - &lt;span style="font-style: italic;"&gt;Internal Security&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Sabotage&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Passive&lt;/span&gt;/&lt;span style="font-style: italic;"&gt;Active&lt;/span&gt; spying.&lt;br /&gt;&lt;br /&gt;Internal Security is the fief's defensive rating and Sabotage destroys Holdings levels, while Passive spying provides info on what holding an enemy owns and Active spying provides info on your opponent's downtime actions.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style=""&gt;&lt;span style="font-style: italic;"&gt;Barracks.  &lt;/span&gt;These produce trained troops who will die for you.  Troops can be assigned to &lt;span style="font-style: italic;"&gt;Garrison&lt;/span&gt; your fief (providing a defensive rating), or sent out to skirmish.  They are  better at damaging enemy Holdings than saboteurs, but have to wade through the enemy Garrison first.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style=""&gt;&lt;span style="font-style: italic;"&gt;Counting Houses.&lt;/span&gt;  No matter what the Church may say, money is too useful to give up. Your fiefs are generally self-sufficient - that's what serfs are for.  Instead, Counting Houses provide spending money, needed to pay for building upgrades, additional troops for that downtime period, bought info and equipment - things that may otherwise be unavailable or where you've reached the natural limit.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style=""&gt; &lt;span style="font-style: italic;"&gt;Fabricants.  &lt;/span&gt;These are used for fabricating equipment, weapons and so on.  Not so much in the sense of  &lt;span style="font-style: italic;"&gt;'I want a new pistol' &lt;/span&gt;(that's what &lt;span&gt;contracts&lt;/span&gt; are for), but on the scale of &lt;span style="font-style: italic;"&gt;'my army needs rifles.  And tanks'&lt;/span&gt;.  Of course, you don't have to keep them for yourself - you can always contract out to other players and make some money/cement alliances in doing so...&lt;br /&gt;&lt;br /&gt;Equipment provides bonuses and occasional special rules, but I'll talk about crafting in another post.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Player Actions:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This system isn't supposed to replace player actions, but supplement them.  As such, players can spend an additional downtime action to join in the fun.  They get to add an appropriate skill to the action - so if they're sending out a warband, they can throw in their tactics skill on top of the army's rating, or contract in an Engineer to add their technical skill to a science project.&lt;br /&gt;&lt;br /&gt;The number of downtime actions per downtime come from averaging the lead character's &lt;span style="font-weight: bold;"&gt;Mind + Bureaucracy&lt;/span&gt;.  If playing in a multi-player fief, the Mind rating comes from the ruler, while the Bureaucracy skill may be donated by another fief member.  If there are more than two members in a fief, each further player adds +1 to the skill rating (unless they choose not to for some reason).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;[Update x1]&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Combat is something I'm a little uncertain on - not in general, but the specifics of which model to use.&lt;br /&gt;&lt;br /&gt;My first choice is to have each Garrison point being ablative - each point must be assigned to defend against specific attacks, rather than simply providing a set defence number.  Resolution is simply by who scores the highest, with the difference between scores representing the amount of damage the winner can throw around.  The point is to give a small sense of realism in that troops can't be in all places at once and makes players think about what they wan to defend.&lt;br /&gt;&lt;br /&gt;The second method is to make the Garrison stat apply to all fights, but resolution isn't&lt;span style="font-style: italic;"&gt; 'who scores highest'&lt;/span&gt;.  Instead, the victor must achieve a multiple of the defender's score, as in Games Workshop's &lt;a href="http://www.boardgamegeek.com/boardgame/3177/battle-for-armageddon"&gt;Battle For Armageddon&lt;/a&gt;. The higher the multiple scored, the greater the devastation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-1726929585604772563?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/1726929585604772563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/08/downtime-again.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/1726929585604772563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/1726929585604772563'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/08/downtime-again.html' title='Downtime (Again!) [Updated xI]'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-7090820658360190861</id><published>2010-07-19T08:42:00.006+01:00</published><updated>2011-01-28T10:35:16.684Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><title type='text'>Update</title><content type='html'>I have a Mandarin resit this Friday, hence the lack of much happening beyond writing complicated pictograms and trying to remember the tone and meaning for what is basically the same word.&lt;br /&gt;&lt;br /&gt;But there's still something I can update on.  When I initially planned my game, it was going to take place on Rampart.  I had a bunch of reasons behind this, such as the social conflict, oriental flavour and others, but one thing I needed was player infodumps.&lt;br /&gt;&lt;br /&gt;So I made a tourist sheet, distributed by the Guilds and costing only few Crests each.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://docs.google.com/fileview?id=0B-ESfD2goPXiYjk4ZmY2MTctN2E5NS00MzhkLTg4NGQtMjY1NzBiMTdhODFi&amp;amp;hl=en"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 158px; height: 200px;" src="http://3.bp.blogspot.com/_62FqycT3UcQ/TEQITgiSWpI/AAAAAAAAAPY/5suWjgUS1s4/s200/Gazetteer.png" alt="" id="BLOGGER_PHOTO_ID_5495526576543128210" border="0" /&gt;&lt;/a&gt;Obviously it's unfinished, but I think you can see the way I'm trying to provide details though both infodumps and style.&lt;br /&gt;&lt;br /&gt;And yes, the Mandarin symbols actually mean stuff.  And &lt;span style="font-style: italic;"&gt;should&lt;/span&gt; be grammatically correct...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-7090820658360190861?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/7090820658360190861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/07/update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/7090820658360190861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/7090820658360190861'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/07/update.html' title='Update'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_62FqycT3UcQ/TEQITgiSWpI/AAAAAAAAAPY/5suWjgUS1s4/s72-c/Gazetteer.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-7227879307675559610</id><published>2010-07-08T08:20:00.004+01:00</published><updated>2010-07-08T08:46:20.852+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='clothing'/><title type='text'>[Clothing] Initial/Random Musings</title><content type='html'>I've been thinking about costume prep on and off for a long time now and it's still a little confusing.&lt;br /&gt;&lt;br /&gt;There are fifteen major factions, split into three groups, in the Fading Suns universe, each of which has their own logo and style.  They usually break down into sub-groups as well; for example, the Orthodoxy wear red or white, depending on whether they're &lt;a href="http://fadingsuns.wikia.com/wiki/Mahayana"&gt;Mahayana&lt;/a&gt; or &lt;a href="http://fadingsuns.wikia.com/wiki/Hinayana"&gt;Hinayana&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;But what's described in the books (in this case, &lt;span style="font-style: italic;"&gt;Lords &amp;amp; Priests&lt;/span&gt;) isn't always workable for a LARP where you really need to be able to switch and swap around.  For example, the Orthodoxy's fashion sense doesn't quite work out - the Whites start off wearing black robes and exchange them for whiter ones as they move up the ranks, while the Reds do the same (the book doesn't say if the Reds and Whites are linked to the Mahayana and Hinayana, but it would make sense to conflate the Reds and Hinayana, given their shared conservatism).&lt;br /&gt;&lt;br /&gt;My thought would be to stick with one colour set for the main robes (black to white) using a cassock pattern available from any clothes-making shop and set out a character's sectarian leanings using extras.  In this case, I plan to use those pashmina scarfs you can get at two for a fiver on street stalls.  Get a white one and a red one, add the holy jumpgate sigil to both of them and then you don't have to worry about catering for both sides.&lt;br /&gt;&lt;br /&gt;Another thing I think about is identification.  Characters in the Passion Play book tend to have have tattoos marking their faction, which made me think about where they'd go given various cultural leanings.&lt;br /&gt;&lt;br /&gt;Here are some thoughts about Scravers I had last night:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Icons&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; The nature of their activities means that most Scravers tend to trust in luck, not expecting the Pancreator to approve of all their actions.  They often reach back to their founding myths from ancient Aegypt.&lt;br /&gt; &lt;br /&gt;The most common investment is in the Scavers' icon: &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_62FqycT3UcQ/TDWCKO_eNmI/AAAAAAAAAO0/VpiYetyNk0s/s1600/eye.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 90px; height: 81px;" src="http://2.bp.blogspot.com/_62FqycT3UcQ/TDWCKO_eNmI/AAAAAAAAAO0/VpiYetyNk0s/s200/eye.png" alt="" id="BLOGGER_PHOTO_ID_5491438432982808162" border="0" /&gt;&lt;/a&gt;In a job where they often need luck and quick reflexes to survive, they often choose to place the icon somewhere appropriate.&lt;br /&gt;&lt;br /&gt; &lt;span style="font-style: italic;"&gt;Eye:&lt;/span&gt; A popular place for permanent markings is over the eye, believed to provide second sight.&lt;br /&gt; &lt;span style="font-style: italic;"&gt;Nape of the neck:&lt;/span&gt;  Because we all need eyes in the backs of our heads sometime.&lt;br /&gt; &lt;span style="font-style: italic;"&gt;Forehead: &lt;/span&gt;To invoke the perceived wisdom of the third eye.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-7227879307675559610?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/7227879307675559610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/07/clothing-initialrandom-musings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/7227879307675559610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/7227879307675559610'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/07/clothing-initialrandom-musings.html' title='[Clothing] Initial/Random Musings'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_62FqycT3UcQ/TDWCKO_eNmI/AAAAAAAAAO0/VpiYetyNk0s/s72-c/eye.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-5688999014476879985</id><published>2010-07-02T08:32:00.005+01:00</published><updated>2011-01-28T10:32:50.155Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><title type='text'>[Props] More Data Units</title><content type='html'>Remember back when flash memory hadn't been invented yet and sci-fi shows still used CD-type data storage modules?&lt;br /&gt;&lt;br /&gt;I do.  That's why I'm also using these micro CDs as props.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_62FqycT3UcQ/TC2kEVAwbgI/AAAAAAAAAOE/qWICD8MqVsU/s1600/data+cds.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_62FqycT3UcQ/TC2kEVAwbgI/AAAAAAAAAOE/qWICD8MqVsU/s200/data+cds.jpg" alt="" id="BLOGGER_PHOTO_ID_5489223915101253122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I got them from my fiancee actually, who got them from some conference she went to.  They had an inside sticker/cover, but I pulled that off, using a damp cloth to coax off any bits that wanted to stick.&lt;br /&gt;&lt;br /&gt;I think I'll probably have to put a makers' mark on them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-5688999014476879985?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/5688999014476879985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/07/props-more-data-units.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5688999014476879985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5688999014476879985'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/07/props-more-data-units.html' title='[Props] More Data Units'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_62FqycT3UcQ/TC2kEVAwbgI/AAAAAAAAAOE/qWICD8MqVsU/s72-c/data+cds.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-8655691456629092759</id><published>2010-06-29T11:07:00.007+01:00</published><updated>2010-06-30T08:32:46.699+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='datachips'/><title type='text'>[Props] Data Chips</title><content type='html'>Hermesetas; a nice replacement for sugar in my tea and also a nicely-shaped data module; some kind of plug-in Data Storage Device.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_62FqycT3UcQ/TCnHxuI2s5I/AAAAAAAAAN8/W5nNuFoPrdU/s1600/datachips.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 308px; height: 230px;" src="http://4.bp.blogspot.com/_62FqycT3UcQ/TCnHxuI2s5I/AAAAAAAAAN8/W5nNuFoPrdU/s200/datachips.jpg" alt="" id="BLOGGER_PHOTO_ID_5488137277940347794" border="0" /&gt;&lt;/a&gt;Specifically, they remind me of the Ancient data modules in Stargate: Atlantis.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_62FqycT3UcQ/TCnHobWkARI/AAAAAAAAAN0/-4-esLOus2E/s1600/Ancient+data+chips.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 312px; height: 162px;" src="http://1.bp.blogspot.com/_62FqycT3UcQ/TCnHobWkARI/AAAAAAAAAN0/-4-esLOus2E/s200/Ancient+data+chips.jpg" alt="" id="BLOGGER_PHOTO_ID_5488137118278746386" border="0" /&gt;&lt;/a&gt;While I think it might be easier to make the Ancient-style DSDs from thick plastic card, the hermesatas plug-ins work as removable data modules.  Problem  is, I'm still working on how to give them the crystal look using paintjobs.  I figured that I can draw on silver/gold circuitry, but need a glass/crystal effect for the pieces themselves.&lt;br /&gt;&lt;br /&gt;Any suggestions?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-8655691456629092759?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/8655691456629092759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/06/props-data-chips.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/8655691456629092759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/8655691456629092759'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/06/props-data-chips.html' title='[Props] Data Chips'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_62FqycT3UcQ/TCnHxuI2s5I/AAAAAAAAAN8/W5nNuFoPrdU/s72-c/datachips.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-6136443952758662471</id><published>2010-06-27T08:35:00.008+01:00</published><updated>2010-06-27T09:17:48.736+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='guns'/><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><title type='text'>Guns, Guns, GUNS!</title><content type='html'>Let's talk guns.&lt;br /&gt;&lt;br /&gt;Typically LARP weapons are fairly easy to get hold of, because they're usually swords and you can buy lots of those.  But sometimes what you need is a large piece to go off in your hand (fnar).&lt;br /&gt;&lt;br /&gt;So...guns.  They're harder to rule for in LARPS, but that's not the point of this piece - it's to show how to bring the pretty from a limited budget.  So let's go.  I have two words for anyone wanting to physrep guns: &lt;span style="font-weight: bold;"&gt;Children's Toys&lt;/span&gt;.  All of the weapons shown below are children's toy weapons.  &lt;span style="font-style: italic;"&gt;Nerf&lt;/span&gt; weapons comes later, i.e. when I've disassembled and painted them.&lt;br /&gt;&lt;br /&gt;What makes children's toy gunes awesome?  Well, let me show the ways:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;They don't look like real guns.&lt;/span&gt;  I swear most of the designers are frustrated sci-fi fans - amongst my collection I have a not-PPG and a not-Robocop gun, as well as other futuristic designs.  This is important because no-one wants to get mistaken, not with the police's twitchy trigger fingers.  It also brings me to point two:&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;They also look like sci-fi weapons&lt;/span&gt;.  And that's awesome because it saves you lots of trouble.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;They're cheap&lt;/span&gt;.  None of them cost more than £3 each.  Not essential, but always a cheeky bonus, especially for a student like me.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;So, let's have a look  (click through to see larger versions of the images):&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/robocoppistol.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 334px; height: 250px;" src="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/robocoppistol.jpg" alt="" border="0" /&gt;&lt;/a&gt;I think I got this from the Wilkinsons chain for a couple of quid.  One quick paint job later, it looks good.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/masspistol.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 334px; height: 249px;" src="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/masspistol.jpg" alt="" border="0" /&gt;&lt;/a&gt;I love this design.  Again, only a couple of quid (plus paints).  It has light and sound, but I hate that stuff.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/ppg.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 334px; height: 248px;" src="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/ppg.jpg" alt="" border="0" /&gt;&lt;/a&gt;A not-PPG from a remainder store.  It was originally suposed to fire pellets (they didn't hurt though, which would be useful if I knew where the pellets went), but I turned the pellet cap into a plasma fuel cell.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/plasmapistol.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 336px; height: 252px;" src="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/plasmapistol.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/plasmapistol2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 339px; height: 253px;" src="http://img.photobucket.com/albums/v713/morticutor/Fading%20Suns/plasmapistol2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;There two are a pair of water pistols from Poundland.  They have a wonderfully exotic shape.  As you can see, the first one has a streaky turquise area to it, similar to the cap for the not-PPG.&lt;br /&gt;&lt;br /&gt;This was a deliberate choice on my part to paint all exposed parts of plasma engines in this stylised way.  Specifically I decided that plasma should look like a stylised watercolour, streaked with energised particles.  Now, everyone who knows anything about plasma knows that it looks like a star within a cloud (&lt;a href="http://gizmodo.com/5570817/no-sleep-til-fusion"&gt;see Gizmodo's interesting piece&lt;/a&gt;), but Fading Suns has always been stylised and I wanted to keep that style.&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Making&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I started off by getting some black undercoat, laying out the weapons and spraying them, letting them dry then turning them over.&lt;br /&gt;&lt;br /&gt;For actual paints, I decided not to carry on spraypainting and do it by hand.  I used a mix of MP, GW and Game Color paints, depending on what I could get.&lt;br /&gt;&lt;br /&gt;The plasma effect was achieved by daubing on a thick layer of the ordinary colour.  Then, while it was still wet, I daubed on a ligher more of the same colour.  Then, while &lt;span style="font-style: italic;"&gt;that&lt;/span&gt; was still wet, I took a very thin brush and some white paint and swiftly marked out delicate lines, to give the impression of particle trails.  That was it. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Where to look:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Obviously these may not apply across national boundries, but I went to:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Poundland&lt;/span&gt; - a cheapo chain that's sprung up lately.  Everything is, as it says, a pound each.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Wilkinsons&lt;/span&gt; - a home goods chain (everything from house plants to toothpaste).&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Remainder shops&lt;/span&gt; (I think the big UK chain is &lt;span style="font-weight: bold;"&gt;The Works&lt;/span&gt;).&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Supermarkets&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Anywhere with a kids' toy section, basically. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;The local street market.  &lt;/span&gt;They're great for toy guns.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;Well, that's that.  Enjoy.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-6136443952758662471?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/6136443952758662471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/06/guns-guns-guns.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/6136443952758662471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/6136443952758662471'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/06/guns-guns-guns.html' title='Guns, Guns, GUNS!'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-1721362426498184869</id><published>2010-06-27T08:31:00.002+01:00</published><updated>2010-06-27T08:35:40.111+01:00</updated><title type='text'>Back in Black.  And Gold.  And Purple.</title><content type='html'>Christ, has it really been a year?  Damnit, it really hadn't seemed that long. &lt;br /&gt;&lt;br /&gt;Apologies to everyone wondering where I went - uni work caught up with me.  I'd still be thinking, but under too much work to actually do anything.  It was quite a wacky year too - a bunch of us ended up taking over the SU magazine, giving it a makeover, publishing three issues and nearly killing ourselves with overwork.   &lt;a href="http://www.scribd.com/search?cat=redesign&amp;amp;q=vervezine&amp;amp;x=0&amp;amp;y=0"&gt;You can see the results here&lt;/a&gt;, if anyone's interested.&lt;br /&gt;&lt;br /&gt;Anyhow, summer is here and I intend - even if I can't get a game up - to do some more work, simply because it's a nice creative outlet.  And because it would be great if someone else can use what I haven't been able to enjoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-1721362426498184869?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/1721362426498184869/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/06/back-in-black-and-gold-and-purple.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/1721362426498184869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/1721362426498184869'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2010/06/back-in-black-and-gold-and-purple.html' title='Back in Black.  And Gold.  And Purple.'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-5340480501060625011</id><published>2009-07-26T11:08:00.004+01:00</published><updated>2011-01-28T10:36:16.841Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Downtime'/><category scheme='http://www.blogger.com/atom/ns#' term='System'/><title type='text'>Downtime Thoughts Part 2: Nailing the Basics</title><content type='html'>Here are my basic thoughts for a downtime conflict system.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Each player who has the &lt;span style="font-weight: bold;"&gt;Asset&lt;/span&gt; Benefice gets their asset transformed into the capital of their own province (note that if you buy a small asset, your Province may not be very impressive).&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The capital Asset has three basic stats: &lt;span style="font-style: italic;"&gt;Piety&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Trade&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Court&lt;/span&gt;.  The first three represent the influence of each faction (Church, Guilds and Nobles, in that order).&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;All Assets (including the Province's capital) also have Attack and Defence scores.  These can be upgraded by buying add-ons to each asset - for example, a guard wall would provide a defence bonus to the Asset.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The &lt;span style="font-style: italic;"&gt;Piety&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Trade&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Court&lt;/span&gt; stats represent each faction's influence in the area generally.  They also have a direct value in that each has a special rule.  For example, Trade generates additional income, while Piety can be used when losing battles to keep up morale and Court can provide law enforcement against illegal contracts signed in their area.&lt;span style="font-style: italic;"&gt; (These special rules may change when I think of something better).  &lt;/span&gt;Other characters can attack these stats, allowing them to move them up or down if they win.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The asset's controller is in charge for as long as they keep their faction's stat higher than the others; if the other faction stats are risen higher than the controller's stat, the other faction has more influence, they may barter it in game or simply attempt a coup.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Players can also use actions to attack others' non-capital Assets.  If they win, they bring the Asset into their Province and gain its effects.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;As well as buying troops, technology and structures to add to their Assets, there are a number of NPC Muster merc and unaligned pirate groups hanging round.  Merc contracts are open for bidding every downtime, with the highest bidder gaining the mercs for that period (or one action, I haven't decided yet).  &lt;/li&gt;&lt;/ul&gt;Next I need to look at crafting and trade, to fit them in.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-5340480501060625011?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/5340480501060625011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/07/downtime-thoughts-part-2-nailing-basics.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5340480501060625011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5340480501060625011'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/07/downtime-thoughts-part-2-nailing-basics.html' title='Downtime Thoughts Part 2: Nailing the Basics'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-3962635998671680458</id><published>2009-07-15T20:03:00.004+01:00</published><updated>2011-01-28T10:36:57.902Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Downtime'/><category scheme='http://www.blogger.com/atom/ns#' term='essay'/><category scheme='http://www.blogger.com/atom/ns#' term='System'/><title type='text'>Downtime Thoughts, Part 1</title><content type='html'>Downtime is a part of the game where players continue to act.  It is the 'off screen' section of the game, something that happens but isn't shown.  It is not used in all games, but is common in political games, most notably the &lt;a href="http://en.wikipedia.org/wiki/Mind%27s_Eye_Theatre"&gt;Minds' Eye Theatre&lt;/a&gt; games &lt;i&gt;Vampire: the Masquerade&lt;/i&gt; and &lt;i&gt;Requiem&lt;/i&gt;, both of which  have dedicated subsystems.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Passion Play&lt;/i&gt; also contains a brief downtime system, which runs as follows:&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;"Due to time constraints, players might not be able to finish everything within a game that they need to do.  In that case, players can turn in a list of actions they would like their character to perform between game sessions."&lt;/i&gt;&lt;/blockquote&gt; To be honest, that's not as in depth or thought out as I'd have liked - hence this essay.&lt;br /&gt;&lt;br /&gt;The first thing is to ask &lt;i&gt;"what are downtimes supposed to do?"&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Let's try a few answers:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Downtime provides interaction between players while the game is off.  Given that LARPS tend to be monthly, this is important for maintaining interest.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Downtime allows for a type of gaming that doesn't fit the actual LARP session, namely &lt;i&gt;empire-building&lt;/i&gt;.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Downtime also gives players something to aim for, by giving them the time to set up long-term plots.  These plots can be set up out-of-game, with the coup de grace played out in-game, for dramatic effect.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Downtime should be simple.  I'm a GM who believes that all system calculations should be simple enough for mental arithmetic and that the use of charts is &lt;i&gt;ungesund&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;So, given all this, what do we do?  Well, the first thing to do is see what systems are already out there and what elements are steal...uh...&lt;i&gt;research&lt;/i&gt;able.&lt;br /&gt;&lt;br /&gt;The obvious place to look is &lt;i&gt;Vampire: the Masquerade/Requiem&lt;/i&gt; (I haven't played Requiem, so my understanding of it is sketchy, but bear with me).&lt;br /&gt;&lt;br /&gt;In this system, characters can buy the &lt;i&gt;Influence&lt;/i&gt; Background in certain areas (government bureaucracy, crime, etc.) and then spend their influence for certain actions such as furthering their plans, attacking their enemies, or to grow their influence further.  They can also use servants for various functions, such as espionage.&lt;br /&gt;&lt;br /&gt;In the Requiem system I believe the number of actions available per downtime  are rationed through use of the Humanity stat, with bonuses for various skills and vampiric powers.&lt;br /&gt;&lt;br /&gt;Either way, this system does not really translate well into &lt;i&gt;Passion Play&lt;/i&gt; - as nobles, priests and guilders tend to claim influence in a discrete unit (a fief, company or diocese), rather than the more amorphic 'fingers in pies' form of influence used there.&lt;br /&gt;&lt;br /&gt;That said, the actions system makes sense, although obviously the limit would have to be linked to an appropriate stat/skill, which would be &lt;b&gt;Bureaucracy&lt;/b&gt;, with a new Metier of something like &lt;a href="http://en.wikipedia.org/wiki/Seneschal"&gt;Seneschal&lt;/a&gt;, or some other skill defining the ability to run a fief (technically that's what the Seneschal did, but work with me here).  In addition the &lt;b&gt;Assets&lt;/b&gt; benefice suits our purposes by defining the size of the character's land and with it, income.&lt;br /&gt;&lt;br /&gt;There is also a fief management system in the &lt;b&gt;Lords &amp;amp; Aliens&lt;/b&gt; sourcebook.  While it is more aimed towards roleplaying and therefore too handwavey here, the basics push in the right direction so we'll ignore the mechanics but try fit in the idea.&lt;br /&gt;&lt;br /&gt;OK, let's make a start.&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Characters gain a number of downtime actions equal to their &lt;i&gt;Bureaucracy&lt;/i&gt; skill plus the &lt;i&gt;Marshal&lt;/i&gt; metier (it sounds better than Seneschal and means roughly the same thing).&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;An alternative to this system would be to base character's actions upon their rank, representing the ranking person's power.  At this point Rank only really serves for contract mechanics, so it gives it something else to do and emphasises the power of the feudal system.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;An action can be anything from interacting with a third party (no internet or mobile phones here, so it takes time) or recruiting mercenaries, to invading an opponent's fief, hosting balls and other large-scale events.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;The resources with which a character has to play with comes either from their territory, contracts or other RP sources.  Territorial funds come from the &lt;i&gt;Asset&lt;/i&gt; Benefice, which determines the fief's income, defence and offensive ratings (Income will have to be tweaked here, to divide by 12 months instead of by 10, as per the rulebook).&lt;/li&gt;&lt;br /&gt;&lt;li&gt;This Benefice will also be expanded to suit the system - each fief gains a defensive and offensive rating based on the size, representing the forces available to defend it.  Other elements will be introduced, such as the ability to bid for mercenary contracts, with Mercs having their own stats.  Other Benefices will also be thought up, such as the ability to build defences and recruit other assets, such as spies and assassins (think of &lt;a href="http://en.wikipedia.org/wiki/Shogun:_Total_War"&gt;Shogun: Total War&lt;/a&gt;)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;The &lt;i&gt;Ally&lt;/i&gt; Benefice allows the player to gift one of their actions to their ally, allowing the player to use their ally's social rank for that action. &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;Anyhow, those are my initial thoughts.  What do others think?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-3962635998671680458?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/3962635998671680458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/07/downtime-thoughts-part-1.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/3962635998671680458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/3962635998671680458'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/07/downtime-thoughts-part-1.html' title='Downtime Thoughts, Part 1'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-1575698190522220156</id><published>2009-06-03T09:39:00.002+01:00</published><updated>2009-06-03T09:43:16.855+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Update'/><title type='text'>Apologies</title><content type='html'>First of all, I'm sorry for the disappearance, which was totally due to the end of year crunch to get projects in.  Well, that and a bit of spazzing out over how to deal with being made editor (read: creator and maintainer) for a blog site for the journalism course. &lt;br /&gt;&lt;br /&gt;No pressure. &lt;br /&gt;&lt;br /&gt;Still that's all done now (except the website bit, but I have all summer for that) so onto the stuff. &lt;br /&gt;&lt;br /&gt;Looking at the poll, props and mechanics are the big favorites, so I plan to put together two essays before Monday.  One will be a walkthrough and cheatsheet of the basic system, while the other will try to address basic visual style and props.   &lt;br /&gt;&lt;div style="border: 0px none ; margin: 0px; padding: 0px; display: none; float: none; color: black; background-image: none; background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; position: absolute; width: 76.25px; height: 76.25px; z-index: 2147483645; left: 146.875px; top: 57.125px;" id="eG_actions_extra"&gt;&lt;div class="small_searchWeb" active="true" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483645; position: absolute; left: 28px; top: 1px; width: 20px; height: 20px; background-repeat: no-repeat; background-position: 1px 1px;"&gt;&lt;/div&gt;&lt;div class="small_highlight" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483645; position: absolute; left: 47px; top: 9px; width: 20px; height: 20px; background-repeat: no-repeat; background-position: 0px 0px;"&gt;&lt;/div&gt;&lt;div class="small_dailyReadings" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483645; position: absolute; left: 55px; top: 28px; width: 20px; height: 20px; background-repeat: no-repeat;"&gt;&lt;/div&gt;&lt;div class="small_empty" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483645; position: absolute; left: 47px; top: 47px; width: 20px; height: 20px; background-repeat: no-repeat;"&gt;&lt;/div&gt;&lt;div class="small_empty" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483645; position: absolute; left: 28px; top: 55px; width: 20px; height: 20px; background-repeat: no-repeat;"&gt;&lt;/div&gt;&lt;div class="small_empty" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483645; position: absolute; left: 9px; top: 47px; width: 20px; height: 20px; background-repeat: no-repeat;"&gt;&lt;/div&gt;&lt;div class="small_homepage" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483645; position: absolute; left: 1px; top: 28px; width: 20px; height: 20px; background-repeat: no-repeat;"&gt;&lt;/div&gt;&lt;div class="small_reload" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483645; position: absolute; left: 9px; top: 9px; width: 20px; height: 20px; background-repeat: no-repeat;"&gt;&lt;/div&gt;&lt;img alt="" src="chrome://easygestures/skin/small_extraMenu.png" style="border: 0px none ; margin: 0px; padding: 0px; display: block; float: none; color: black; background-image: none; background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483644; width: 76.25px; height: 76.25px; opacity: 1;" /&gt;&lt;/div&gt;&lt;div style="border: 0px none ; margin: 0px; padding: 0px; display: none; float: none; color: black; background-image: none; background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; position: absolute; width: 76.25px; height: 76.25px; z-index: 2147483646; left: 146.875px; top: 102.875px;" id="eG_actions_main"&gt;&lt;div extramenushowing="true" class="small_more" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483646; position: absolute; left: 28px; top: 1px; width: 20px; height: 20px; background-repeat: no-repeat; background-position: 0px 0px;"&gt;&lt;/div&gt;&lt;div class="small_nextTab" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483646; position: absolute; left: 47px; top: 9px; width: 20px; height: 20px; background-repeat: no-repeat;"&gt;&lt;/div&gt;&lt;div class="small_forward" active="false" grayed="true" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483646; position: absolute; left: 55px; top: 28px; width: 20px; height: 20px; background-repeat: no-repeat;"&gt;&lt;/div&gt;&lt;div class="small_pageBottom" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483646; position: absolute; left: 47px; top: 47px; width: 20px; height: 20px; background-repeat: no-repeat;"&gt;&lt;/div&gt;&lt;div class="small_bookmarks" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483646; position: absolute; left: 28px; top: 55px; width: 20px; height: 20px; background-repeat: no-repeat;"&gt;&lt;/div&gt;&lt;div class="small_closeTab" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483646; position: absolute; left: 9px; top: 47px; width: 20px; height: 20px; background-repeat: no-repeat;"&gt;&lt;/div&gt;&lt;div class="small_back" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483646; position: absolute; left: 1px; top: 28px; width: 20px; height: 20px; background-repeat: no-repeat;"&gt;&lt;/div&gt;&lt;div class="small_pageTop" active="false" grayed="false" style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: url(chrome://easygestures/skin/small_actions.png); background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483646; position: absolute; left: 9px; top: 9px; width: 20px; height: 20px; background-repeat: no-repeat;"&gt;&lt;/div&gt;&lt;img alt="" src="chrome://easygestures/skin/small_menu.png" style="border: 0px none ; margin: 0px; padding: 0px; display: block; float: none; color: black; background-image: none; background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; z-index: 2147483645; width: 76.25px; height: 76.25px; opacity: 1;" /&gt;&lt;/div&gt;&lt;div style="border: 0px none ; margin: 0px; padding: 0px; display: inline; float: none; color: black; background-image: none; background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; position: absolute; z-index: 2147483647; left: 146.875px; top: 102.875px;"&gt;&lt;img alt="" src="chrome://easygestures/skin/small_link.png" style="border: 0px none ; margin: 0px; padding: 0px; display: block; float: none; color: black; background-image: none; background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; position: absolute; 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position: absolute; z-index: 2147483647; visibility: hidden;" /&gt;&lt;img onclick="var next=parseInt(getAttribute('currentEngine')); do {next=(next+1)%7;} while (!this.hasAttribute('searchQuery'+next) &amp;amp;&amp;amp; (next!=0 || !this.hasAttribute('searchQuery0')) ); this.src=this.getAttribute('searchQuery'+ next);this.setAttribute('currentEngine',next);this.previousSibling.previousSibling.focus();" currentengine="0" searchquery0="chrome://easygestures/skin/searchWebSign.png" src="chrome://easygestures/skin/searchWebSign.png" searchquery2="http://en.wikipedia.org/favicon.ico" searchquery1="http://www.google.com/favicon.ico" style="border: 0px none ; margin: 0px; padding: 0px; display: block; float: none; color: black; background-image: none; background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; position: absolute; z-index: 2147483647; visibility: hidden; left: 80px; top: -40px;" /&gt;&lt;img src="chrome://easygestures/skin/altMenuSign0.png" style="border: 0px none ; margin: 0px; padding: 0px; display: block; float: none; color: black; background-image: none; background-color: transparent; min-height: 0pt; min-width: 0pt; line-height: 0.8; position: absolute; left: 58.125px; top: -49.75px; visibility: hidden;" /&gt;&lt;div style="border: 0px none ; margin: 0px; padding: 0px; display: block; float: none; color: black; background-image: url(chrome://easygestures/skin/contextMenuSign.png); background-color: red; min-height: 0pt; min-width: 0pt; line-height: 0.8; visibility: hidden;"&gt;&lt;img style="position: absolute; left: 4px; top: -22px; visibility: hidden;" src="chrome://easygestures/skin/contextMenuSign.png" /&gt;&lt;img style="position: absolute; left: 0.125px; top: -18px;" src="chrome://easygestures/skin/contextMenuSign.png" /&gt;&lt;div style="position: absolute; text-align: center; font-weight: bold; font-size: 8pt; color: rgb(119, 119, 119); width: 76px; left: 0.125px; top: -12px;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-1575698190522220156?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/1575698190522220156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/06/apologies.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/1575698190522220156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/1575698190522220156'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/06/apologies.html' title='Apologies'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-6917245702421285259</id><published>2009-03-29T12:34:00.009+01:00</published><updated>2011-01-28T10:37:32.071Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><title type='text'>[Props] Gas Mask</title><content type='html'>Yesterday I went down to B&amp;amp;Q after finding some nice dust filters on their website.&lt;br /&gt;&lt;br /&gt;Typically I couldn't find what I wanted so I went across the road to a plumbers' supply shop, where they &lt;a href="http://www.screwfix.com/search.do;jsessionid=OS1NQDUN1HFUMCSTHZOCFFQ?_dyncharset=UTF-8&amp;amp;fh_search=mdf+mask&amp;amp;searchbutton.x=0&amp;amp;searchbutton.y=0&amp;amp;searchbutton=submit"&gt;had what I wanted&lt;/a&gt; - and cheaper, too.&lt;br /&gt;&lt;br /&gt;There's something inherently amusing about a slightly camp, unshaven goth guy in a floor-length leather cassock-style coat reading a catalogue of mens' toys while surrounded by burly Eastern European construction workers.&lt;br /&gt;&lt;br /&gt;But I have it.  It cost £10.79 (inc. VAT), it's comfortable and has freakily large filters.&lt;br /&gt;&lt;br /&gt;It also makes me look cross-eyed.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_62FqycT3UcQ/Sc9dzBsisTI/AAAAAAAAAJ4/Y2AQLIAkNiA/s1600-h/gmask.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 169px; height: 195px;" src="http://4.bp.blogspot.com/_62FqycT3UcQ/Sc9dzBsisTI/AAAAAAAAAJ4/Y2AQLIAkNiA/s320/gmask.png" alt="" id="BLOGGER_PHOTO_ID_5318572816157815090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I am definitely going to paint this thing, although I'm not sure how yet.  I may just go black for generic use with a little text on it, but I also like the idea of an Avestite mask carefully hand-painted with holy flame.  &lt;a href="http://images1.cafepress.com/product/284969031v3_350x350_Front.jpg"&gt;Something like this&lt;/a&gt;, maybe.&lt;br /&gt;&lt;br /&gt;Tomorrow I plan to get up early and go to Leisure Games, &lt;a href="http://www.leisuregames.com/acatalog/MINI_PAINTS.html"&gt;who seem to have a nice selection of branded paint lines&lt;/a&gt;, before going to uni.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-6917245702421285259?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/6917245702421285259/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/props-gas-mask.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/6917245702421285259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/6917245702421285259'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/props-gas-mask.html' title='[Props] Gas Mask'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_62FqycT3UcQ/Sc9dzBsisTI/AAAAAAAAAJ4/Y2AQLIAkNiA/s72-c/gmask.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-8932881752192875089</id><published>2009-03-27T21:55:00.004Z</published><updated>2009-03-29T14:23:00.802+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><title type='text'>[Props] I'm A Maverick!</title><content type='html'>I have a Maverick pistol!&lt;br /&gt;&lt;br /&gt;It's bigger than I thought.  It basically has the proportions of &lt;a href="http://www.moviecitynews.com/arrays/images/2004/hellboy/hellboy_pic2.jpg"&gt;Hellboy's&lt;/a&gt; oversized pistol.&lt;br /&gt;&lt;br /&gt;I like it.  It has a nice heft to it, as well, in case I need to pistol whip somebody (I don't know why I'd need to pistolwhip anybody except when working on group projects at uni, but you never know).&lt;br /&gt;&lt;br /&gt;Sites seem to suggest using proper plastic paints, but I want more attention to detail than that and think that I may try with typical acrylic miniature paints, as I know how to use them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-8932881752192875089?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/8932881752192875089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/im-maverick.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/8932881752192875089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/8932881752192875089'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/im-maverick.html' title='[Props] I&apos;m A Maverick!'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-409149967595562019</id><published>2009-03-27T20:04:00.003Z</published><updated>2009-03-27T21:52:31.885Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Update'/><category scheme='http://www.blogger.com/atom/ns#' term='Poll'/><category scheme='http://www.blogger.com/atom/ns#' term='essay'/><title type='text'>Time To Get Writing!</title><content type='html'>Well, my most recent deadlines have come and gone and I can now turn t0 the requests for essays at this point.  So far the votes are for Game Theory, mechanics, prop/clothing advice and setting info. &lt;br /&gt;&lt;br /&gt;While I obviously do have to go where inspiration takes me, I've already pondered a few options and have scribed them below.  If any grab your attention, comment and I'll see what I can do to meet your requests. &lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;Game Theory   &lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Props - different methods and how they effect the game space.&lt;/li&gt;&lt;li&gt;How to get people to NPC/GM.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;"&gt;Mechanics&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Explaining basic systems, one piece at a time (character generation, skill use, Wyrd, combat, social systems (20 questions and contracts) and other elements).&lt;/li&gt;&lt;li&gt;'Peasants Revolt' - a system explained to me some time ago and designed to counter the super-powerful from making excessive contracts.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Alternative combat.  I'm not too sure about this one (I feel ambivalent about trying to fit a boffer system for some reason), but it does have a certain synchronicity with &lt;a href="http://wickedthought.livejournal.com/845239.html"&gt;John Wick's recent LJ vid&lt;/a&gt; about his Houses of the Blooded LARP combat system (it bears similarities and differences to &lt;span style="font-style: italic;"&gt;Passion Play&lt;/span&gt; - I wonder how much he knows of it).  &lt;/li&gt;&lt;li&gt;Downtime - statting up fiefs and assets and creating a mechanic where they can be used, conquered and lost in conflicts.  &lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;"&gt;Props/Clothing&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Making my Maverick - modding the nerf gun into something more FS.&lt;/li&gt;&lt;li&gt;Weapon props.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Basic clothing concepts, starting with Rampart's most influential factions.&lt;/li&gt;&lt;li&gt;Small props - minor props used to add flavour to the setting.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;"&gt;Setting&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The Rampart Gazetteer (as sold by the local Charioteers Guild, only two talons guv'nor).&lt;/li&gt;&lt;li&gt;Introductory Catechism - explaining Church doctrine.&lt;/li&gt;&lt;li&gt;What To Do When Noble And In Town.&lt;/li&gt;&lt;/ul&gt;Does anyone have any preferences?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-409149967595562019?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/409149967595562019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/time-to-get-writing.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/409149967595562019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/409149967595562019'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/time-to-get-writing.html' title='Time To Get Writing!'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-5638777072690528461</id><published>2009-03-24T08:17:00.006Z</published><updated>2009-03-28T09:19:34.544Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Announcement'/><category scheme='http://www.blogger.com/atom/ns#' term='Poll'/><title type='text'>Poll Results</title><content type='html'>Well, the poll has ended.  Out of the three who voted, all three prefer the new, Photoshopped banner and images.&lt;br /&gt;&lt;br /&gt;And now for a new poll: what articles would you like to see more of?&lt;br /&gt;&lt;br /&gt;EDIT: The poll has a deliberately long life to allow things to change as the project goes along, in case anyone wondered.  It wasn't a slip of the mouse or anything.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-5638777072690528461?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/5638777072690528461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/poll-results.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5638777072690528461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5638777072690528461'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/poll-results.html' title='Poll Results'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-7463833296696356745</id><published>2009-03-22T07:57:00.002Z</published><updated>2009-03-22T08:25:24.765Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Announcement'/><category scheme='http://www.blogger.com/atom/ns#' term='Update'/><title type='text'>Pimping My Game</title><content type='html'>With having a better idea of where things will be happening (UCL), I have been putting out some ads. &lt;br /&gt;&lt;br /&gt;On Livejournal I've gone to: &lt;a href="http://community.livejournal.com/london_gamers/"&gt;London Gamers&lt;/a&gt; and &lt;a href="http://community.livejournal.com/larpers/"&gt;Larpers&lt;/a&gt;, as well as my own LJ (you never know).&lt;br /&gt;&lt;br /&gt;Forum-wise, I've started a recruitment thread on &lt;a href="http://forum.rpg.net/showthread.php?t=443833"&gt;rpg.net&lt;/a&gt; and &lt;a href="http://www.larplist.com/index.php"&gt;Shades Larp List&lt;/a&gt; as well as carrying details in my signatures. &lt;br /&gt;&lt;br /&gt;Next I suppose is to hit up the local game shops.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-7463833296696356745?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/7463833296696356745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/pimping-my-game.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/7463833296696356745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/7463833296696356745'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/pimping-my-game.html' title='Pimping My Game'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-7404259159123630457</id><published>2009-03-20T20:11:00.004Z</published><updated>2009-03-21T17:14:46.050Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Introduction'/><title type='text'>Introductory Videos</title><content type='html'>Rather than trying to explain what LARP is, I'm going to turn it over to YouTube, which already has a number of videos on the subject.  It would be nice to add to this with my own videos, but that's for the future, I think.&lt;br /&gt;&lt;br /&gt;The first is a documentary trying to ask &lt;a href="http://www.youtube.com/watch?v=2fk91mNR2Y0"&gt;what is LARP&lt;/a&gt;?&lt;br /&gt;&lt;br /&gt;But that's not quite the kind of LARP I will be running.&lt;br /&gt;&lt;br /&gt;I found &lt;a href="http://www.youtube.com/watch?v=_NJMO7j8tJw"&gt;this link&lt;/a&gt;, which is for a trilogy of Vampire: The Masquerade games.  The cool thing about it is that the GM is explaining things as they go along, so hopefully it should make more sense to non-gamers.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=TY015-otOMI"&gt;Here&lt;/a&gt; is a more interesting one, but sadly only if you can comprehend German.&lt;br /&gt;&lt;br /&gt;And, lastly, here are &lt;a href="http://www.youtube.com/watch?v=4k3ZOxrNeY4"&gt;two&lt;/a&gt; &lt;a href="http://www.youtube.com/watch?v=bEv1VtBQL_8"&gt;videos&lt;/a&gt; from Kettle of Fish Production's Fading Suns convention LARPs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-7404259159123630457?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/7404259159123630457/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/introductory-videos.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/7404259159123630457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/7404259159123630457'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/introductory-videos.html' title='Introductory Videos'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-3168462913293329678</id><published>2009-03-19T16:30:00.012Z</published><updated>2009-03-19T20:09:28.886Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><title type='text'>Prop Talk: Nerf Pistol</title><content type='html'>I've ordered a Nerf Maverick pistol after having it repeatedly crop up on steampunk sites as a favoured sidearm.  More importantly, oversized weapons a la &lt;a href="http://www.thechroniclesofriddick.com/"&gt;Chronicles of Riddick&lt;/a&gt; (get used to hearing about this film - you don't get many Byzantine-styled SF films) and &lt;a href="http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat1290027&amp;amp;rootCatGameStyle=wh40k"&gt;Warhammer 40,000&lt;/a&gt; are also an element of Fading Suns.&lt;br /&gt;&lt;br /&gt;Here's what it looks like out of the box:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_62FqycT3UcQ/ScJ0NZ7DruI/AAAAAAAAAHI/tiOklTNk7K4/s1600-h/nerf_maverick.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 191px;" src="http://1.bp.blogspot.com/_62FqycT3UcQ/ScJ0NZ7DruI/AAAAAAAAAHI/tiOklTNk7K4/s320/nerf_maverick.jpg" alt="" id="BLOGGER_PHOTO_ID_5314938283896319714" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;And here is an idea of what I might do with it: specifically I'm thinking of the rich colours and the worn look.  An added bonus is that all I really need to do is give it a new paint job.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_62FqycT3UcQ/ScJ0ZXJ3ofI/AAAAAAAAAHQ/TPVf9SgiOZ8/s1600-h/maverick1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 217px;" src="http://1.bp.blogspot.com/_62FqycT3UcQ/ScJ0ZXJ3ofI/AAAAAAAAAHQ/TPVf9SgiOZ8/s320/maverick1.jpg" alt="" id="BLOGGER_PHOTO_ID_5314938489311568370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;(Image from the very cool &lt;a href="http://www.terminally-incoherent.com/blog/category/warhammer/"&gt;Terminally Incoherent&lt;/a&gt; blog).&lt;br /&gt;&lt;br /&gt;Does anyone out there have personal experience of modding a Maverick and would like to share?&lt;br /&gt;&lt;br /&gt;UPDATE: In a strange bit in internet synchronicity, I have just found links for a site about &lt;a href="http://nerfhaven.com/mods/"&gt;modding Nerf guns&lt;/a&gt;.  Nice.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-3168462913293329678?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/3168462913293329678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/prop-talk-nerf-pistol.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/3168462913293329678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/3168462913293329678'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/prop-talk-nerf-pistol.html' title='Prop Talk: Nerf Pistol'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_62FqycT3UcQ/ScJ0NZ7DruI/AAAAAAAAAHI/tiOklTNk7K4/s72-c/nerf_maverick.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-9115188620519633510</id><published>2009-03-18T07:50:00.010Z</published><updated>2009-03-19T16:49:00.420Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='Items'/><title type='text'>Prop Talk - Ammo Boxes</title><content type='html'>OK.  I'm working on a props essay, but it's getting quite conceptual.&lt;br /&gt;&lt;br /&gt;In the meantime, I wanted to  show you something I picked up last weekend in town - one of two ammo boxes.&lt;br /&gt;&lt;br /&gt;Here is a picture of the original, with the original text.  Under that is a photoshop of what I want it to look like once I've figured out how to take off the original lettering.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;(Click on the images to see a larger version.)&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_62FqycT3UcQ/ScCoyk1f_HI/AAAAAAAAAF0/V068gInIweM/s1600-h/Ammo+Crate1.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 122px;" src="http://4.bp.blogspot.com/_62FqycT3UcQ/ScCoyk1f_HI/AAAAAAAAAF0/V068gInIweM/s320/Ammo+Crate1.JPG" alt="" id="BLOGGER_PHOTO_ID_5314433147132181618" border="0" /&gt;&lt;/a&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_62FqycT3UcQ/ScCrh3XdeKI/AAAAAAAAAGU/ENemluQpH6E/s1600-h/Ammo+Crate12.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 114px;" src="http://3.bp.blogspot.com/_62FqycT3UcQ/ScCrh3XdeKI/AAAAAAAAAGU/ENemluQpH6E/s320/Ammo+Crate12.jpg" alt="" id="BLOGGER_PHOTO_ID_5314436158583568546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This is an example of what I call 'small proppage'.  While big props (set dressing like statues, banners, etc.) help create a general feel, it's the small things that you can pick up and handle that add to the feeling of 'presence' - of being inside a setting.  As well as littering a battle scene, a nice metal box like this could be used to pass on something very different inside, smuggled through the military bureaucracy.&lt;br /&gt;&lt;br /&gt;Oh, and the bottom line of new text says &lt;span style="font-style: italic;"&gt;'use by non-Imperial forces is punishable by crucifixion'&lt;/span&gt;.  It seemed like a nicely medieval touch and the fact that it will becovered in Imperial Phoenixes should be enough of a hint to keep the serfs away.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-9115188620519633510?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/9115188620519633510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/prop-talk-ammo-boxes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/9115188620519633510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/9115188620519633510'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/prop-talk-ammo-boxes.html' title='Prop Talk - Ammo Boxes'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_62FqycT3UcQ/ScCoyk1f_HI/AAAAAAAAAF0/V068gInIweM/s72-c/Ammo+Crate1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-3713880850358121471</id><published>2009-03-17T08:14:00.004Z</published><updated>2009-03-17T21:54:28.924Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Update'/><title type='text'>See That Banner?</title><content type='html'>That wasn't my original choice - I wanted an animated banner.&lt;br /&gt;&lt;br /&gt;Not knowing how to make animated .gifs and not having the time to learn, I made a slideshow of various backdrops to the text.  Unfortunately, Blogger won't let me add a slideshow to the banner area.&lt;br /&gt;&lt;br /&gt;As such, I never quite finished it beyond trying the slideshow out.  But, if anyone's interested, &lt;a href="http://smg.photobucket.com/albums/v713/morticutor/?action=view&amp;amp;current=5efed6b6.pbw"&gt;the link is here&lt;/a&gt;.  I know there's a problem with the text, but that comes from only having certain images on hand and, as I can't use it, there's not much point in my trying to fix it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-3713880850358121471?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/3713880850358121471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/see-that-banner.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/3713880850358121471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/3713880850358121471'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/see-that-banner.html' title='See That Banner?'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-3799309188554778891</id><published>2009-03-17T07:32:00.005Z</published><updated>2009-03-21T07:56:05.559Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='social'/><category scheme='http://www.blogger.com/atom/ns#' term='Introduction'/><title type='text'>Making A Show Of It</title><content type='html'>This morning, in that wonderfully clear time between waking up and getting up, my mind turned to the honourable &lt;span style="font-style: italic;"&gt;demo&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;With &lt;a href="http://www.uclsf.org.uk/"&gt;UCL's sci-fi society&lt;/a&gt; suggestion that I should do a demo/howto for their fresher's week as a way of attracting folk (and getting them over their LARP-phobia) my mind threw up an alternative.&lt;br /&gt;&lt;br /&gt;You see, Fading Suns has a very dense and well thought out setting, that can seem intimidating.  After all, without understanding underpinning issues such as the sin of Technosophy&lt;span style="font-size:78%;"&gt;(1)&lt;/span&gt; and the Doctrine of Martyrs&lt;span style="font-size:78%;"&gt;(2)&lt;/span&gt; or even the names and virtues of the Prophet's (may He ever walk in light) seven followers.&lt;br /&gt;&lt;br /&gt;You see, I don't think that a standard show (basically standing round in costume collecting interest, showing someone how to boffer fight and registering members) isn't going to work if people are already ucertain about LARP already.&lt;br /&gt;&lt;br /&gt;I need to do something different.  Fortunately, all I have to do is look at the setting.&lt;br /&gt;&lt;br /&gt;You see, the Fading Suns setting is full of strange and interesting bits of colour.  For example, the (mostly) illiterate &lt;a href="http://fadingsuns.wikia.com/wiki/Temple_Avesti"&gt;Avestite sect&lt;/a&gt; distributes its doctrine not only through preaching but by the distribution of little comic books.  The idea is based on the US's Chick tracts (I'm not going to link unless asked - they're disgustingly offensive little piles of dogma), although the Avestite ones are much less heinous in tone and mostly involve two boys.  Basically, one is good and receives his rewards, while the other is bad and suffers appropriately for it.  Very primary-school ethics.&lt;br /&gt;&lt;br /&gt;This is their method of teaching basic dogma and morality, but it would be fun to invert that idea and make a small comic strip that shows the fun of LARPing.  It takes the two boys from the dogma and has one LARPing with a lot of (morally OK) fun, while the other goes clubbing and gets the clap.  OK, I'm being silly, but you get the idea.  At the back is a page detailing how to get involved.&lt;br /&gt;&lt;br /&gt;And I might have to distribute them as an &lt;a href="http://fadingsuns.wikia.com/wiki/Universal_Church_of_the_Celestial_Sun#The_Inquisitiorial_Synod"&gt;Inquisitor&lt;/a&gt;, with flamer of holy purgation, gasmask, fireproof robes - &lt;a href="http://www.flickr.com/photos/84732256@N00/450121504/"&gt;the whole outfit&lt;/a&gt;.    &lt;br /&gt;&lt;br /&gt;Another idea is to actually give sermons illustrating certain points of the setting - the fading suns, the sin of technosophy, the life of the Prophet (may He ever walk in light) - little touches like that.&lt;br /&gt;&lt;br /&gt;A third one would be to dress up as a member of the &lt;a href="http://www.fading-suns.com/index.php?categoryid=32"&gt;Town Crier's Guild&lt;/a&gt; and go round spreading the news of the LARP, interspersed with news items from the setting.    &lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;(1) Essentially the sin of 'Love of Technology'; relying too much on machines as opposed to the miracle of the human body/mind, use of cybernetics to enhance characteristics, etc.&lt;br /&gt;&lt;br /&gt;(2) The doctrine that, as a certain level of technology must be mainted to keep insterstellar society, it is only right that the upper levels of society take on the sin of technosophy in order to prevent the masses sufering from sin.  And they get to use the cool toys.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-3799309188554778891?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/3799309188554778891/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/making-show-of-it.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/3799309188554778891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/3799309188554778891'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/making-show-of-it.html' title='Making A Show Of It'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-8966963722888052868</id><published>2009-03-15T16:14:00.004Z</published><updated>2009-03-21T07:58:06.780Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Update'/><title type='text'>What Happened And What's Next?</title><content type='html'>&lt;span style="font-style: italic;"&gt;Where did it all go wrong?&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Timeframe:&lt;/span&gt; While four weeks is possible (the last one started in a week, but already had players, location, etc), I hadn't counted on having to spend so much time looking for a place.  London Metropolitan University doesn't have a sci-fi soc that I know of, which suggested that reaching out to Met students would be a timewaster.  However, it was taking a full week to go from &lt;span style="font-style: italic;"&gt;'can I meet your group to talk about this?'&lt;/span&gt; to &lt;span style="font-style: italic;"&gt;'well, that's interesting, but we can't do much.  Try these guys'&lt;/span&gt;.   Once that repeated itself couple of times I ended up too short on time.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Bad risk assessment:&lt;/span&gt; I don't know London and its gamers as I haven't gotten out much (or at all) in term time.  I thought that things would actually be easier to set up in as big a town as this (in fact, that was one of the few things I saw as good about moving to London.  I was wrong in my unfamiliarity, basically, and lacking a basic network of people to help me get moving.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Ambition: &lt;/span&gt;I know this links to what I've said already, but I think that I was too ambitious in my plans.  If I had run a &lt;a href="http://www.white-wolf.com/gettingstarted/index.php?line=vampire"&gt;World of Darkness&lt;/a&gt; or &lt;a href="http://www.flamesrising.com/cthulhu-live-3rd-edition-review/"&gt;Call of Cthulhu&lt;/a&gt; game, I think that I would have found it a lot easier to get players; after all, both games are well known and have strong followers.  Fading Suns...does not.  Its fans are serious, but the overall numbers are small.  &lt;/li&gt;&lt;/ul&gt;As I've already said, on an objective scale I could have done more but, subjectively speaking, if I'd been able to all that, then I would have.&lt;br /&gt;&lt;br /&gt;Still, that doesn't matter.  The question is &lt;span style="font-style: italic;"&gt;what do I have?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;I stirred up interest:&lt;/span&gt; &lt;a href="http://www.union.ic.ac.uk/scc/icsf/"&gt; UCL &lt;/a&gt;want me to turn up at the new year and basically do a stall showing the game as part of their union events.  And there's others - I got an email from someone after the event, who wants to know if I ever do it again (she heard of it from the &lt;a href="http://www.profounddecisions.co.uk/"&gt;Maelstrom&lt;/a&gt; mailing list.  News must have travelled, because I didn't put it there.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;My ideas:&lt;/span&gt; They haven't gone away - and focusing on them has only made them better.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Timing:&lt;/span&gt; Once this semester is over, I have summer holidays to work on things at my own pace.  I think that achieving a critical mass in interest will take longer than I ever anticipated and certainly more time than I had.  As &lt;a href="http://www.union.ic.ac.uk/scc/icsf/"&gt;UCL&lt;/a&gt; and &lt;a href="http://www.union.ic.ac.uk/rcc/wargames/"&gt;Imperial &lt;/a&gt;were saying that nothing could be done at short notice (roughly a month ahead), I have the luxury of not trying to get everything done at short notice.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;My props:&lt;/span&gt; I got a call yesterday afternoon saying that they were ready to be shipped.  The universe does have a sense of humour.  But I can still get hold of them and I still have ideas for stuff.  For example, our housemate threw out some polystyrene pillars on which I am going to do a post, but basically I'm turning them into alien markers.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;"&gt;What do I do now?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Despite the frustrations and, ultimately, failure, I do still think that I have something.  While it's not a full game, it would seem that such an aim was too high anyway.  I've still stirred up interest and I have people who want so see me succeed.&lt;br /&gt;&lt;br /&gt;As such, I have decided to keep the blog beyond the project deadline and work on it over the summer with the aim of making presentations and running a game in Year 2.&lt;br /&gt;&lt;br /&gt;Keep watching this space, I guess...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-8966963722888052868?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/8966963722888052868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/what-happened-and-whats-next.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/8966963722888052868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/8966963722888052868'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/what-happened-and-whats-next.html' title='What Happened And What&apos;s Next?'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-6800440912873138713</id><published>2009-03-14T08:32:00.004Z</published><updated>2009-03-15T09:25:15.347Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Farnsworth'/><category scheme='http://www.blogger.com/atom/ns#' term='Announcement'/><title type='text'>Game...Off</title><content type='html'>Today's game isn't going ahead.&lt;br /&gt;&lt;br /&gt;Out of the 10+ pledges of interest, I got 2 confirmations, which is a massive failure rate.  I expected to get about 6 people in the end, which itself was a massive failure rate of over 50%.&lt;br /&gt;&lt;br /&gt;Could I have done more to promote it?  I'm not sure.  On an objective scale yes, I could have done much more; more leaflets, hooking up with more universities and generally more aggressiveness.  On a subjective scale though, taking into account the long hours and looming deadlines of other projects, I would say that there's so much I can do and I knew that I might be pushing it to get something done in four weeks when I simply don't have enough of a local support network (i.e. I barely know anyone in this town).&lt;br /&gt;&lt;br /&gt;I'm going to post later today on this, mostly because I want to dissect this failure in anticipation of avoiding it in the future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-6800440912873138713?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/6800440912873138713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/ganeoff.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/6800440912873138713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/6800440912873138713'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/ganeoff.html' title='Game...Off'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-3365595612531494955</id><published>2009-03-09T12:39:00.009Z</published><updated>2009-03-21T08:08:14.745Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Announcement'/><title type='text'>(Important) Game Details</title><content type='html'>OK, so:&lt;br /&gt;&lt;br /&gt;This game will run from 11am-3pm (so be there before 11) on Saturday, 14th March.  It will be at the London Metropolitan University North Campus.&lt;br /&gt;&lt;br /&gt;I'm in the process of sorting out security procedures for non-university people.&lt;br /&gt;&lt;br /&gt;To get to the campus, you come out of the Holloway Road underground station and turn right.  Go across the side-road (there's a TESCO just up that side-road if you need anything), keep going along until you come to a crossing that leads to the universities' large entrance with a ramp and hole in the wall next to it.&lt;br /&gt;&lt;br /&gt;London Metropolitan University&lt;br /&gt;London Metropolitan University, 277 Holloway Rd&lt;br /&gt;London, N7 8HN, United Kingdom&lt;br /&gt;&lt;http: com="" f="q&amp;amp;source=s_q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=london+metropolitan+university,+277+holloway+rd,+islington,+london+n7,+uk&amp;amp;sll=37.09024,-95.712891&amp;amp;sspn=33.626896,78.75&amp;amp;ie=utf8&amp;amp;ll=51.553247,-0.112588&amp;amp;spn=0.006444,0.019226&amp;amp;t=h&amp;amp;z=16&amp;amp;iwloc=a"&gt;&lt;br /&gt;Comment if you need any more details or &lt;tt&gt;&lt;a href="mailto:oxley_mark@yahoo.com"&gt;&lt;/a&gt;&lt;/tt&gt;&lt;a href="mailto:oxley_mark@yahoo.com"&gt;&lt;tt&gt;&lt;/tt&gt;email me&lt;/a&gt;  for my number.&lt;/http:&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-3365595612531494955?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/3365595612531494955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/important-game-details.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/3365595612531494955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/3365595612531494955'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/important-game-details.html' title='(Important) Game Details'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-9211690419705128056</id><published>2009-03-05T15:00:00.003Z</published><updated>2009-03-05T15:01:44.736Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deadline'/><category scheme='http://www.blogger.com/atom/ns#' term='Update'/><title type='text'>15 Days Remaining</title><content type='html'>Yes, as you can see, I have added a deadline image to the page.  Just to be clear, this is the amount of days until the entire project is over, not the amount of days until the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-9211690419705128056?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/9211690419705128056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/15-days-remaining.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/9211690419705128056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/9211690419705128056'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/15-days-remaining.html' title='15 Days Remaining'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-7372069857178491250</id><published>2009-03-04T16:09:00.003Z</published><updated>2009-03-21T07:58:49.397Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Farnsworth'/><category scheme='http://www.blogger.com/atom/ns#' term='Location'/><title type='text'>(Possible) Good News Everybody!</title><content type='html'>I've been invited to the &lt;a href="http://www.union.ic.ac.uk/rcc/wargames/"&gt;Imperial College gaming society&lt;/a&gt; meet tonight to discuss running my game there.&lt;br /&gt;&lt;br /&gt;I'll post once I have more on the subject.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-7372069857178491250?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/7372069857178491250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/possible-good-news-everybody.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/7372069857178491250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/7372069857178491250'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/possible-good-news-everybody.html' title='(Possible) Good News Everybody!'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-5036533059920985629</id><published>2009-03-02T09:56:00.004Z</published><updated>2009-03-21T08:01:46.718Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Announcement'/><title type='text'>To All Potential Players</title><content type='html'>Can all those who have voiced an interest so far please &lt;tt&gt;&lt;a href="mailto:oxley_mark@yahoo.com"&gt;&lt;/tt&gt;email&lt;tt&gt;&lt;/tt&gt; me&lt;tt&gt;&lt;/a&gt;&lt;/tt&gt;, so we can set things up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-5036533059920985629?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/5036533059920985629/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/to-all-potential-players.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5036533059920985629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5036533059920985629'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/to-all-potential-players.html' title='To All Potential Players'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-1229213843870921549</id><published>2009-03-02T09:50:00.004Z</published><updated>2009-03-21T08:11:37.233Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Farnsworth'/><category scheme='http://www.blogger.com/atom/ns#' term='bad news'/><title type='text'>Bad News Everybody!</title><content type='html'>So I took a site walk at UCL on Friday, discussing my game plans with the &lt;a href="http://www.union.ic.ac.uk/scc/icsf/"&gt;Sci-Fi society&lt;/a&gt; people who took me around.&lt;br /&gt;&lt;br /&gt;Unfortunately, it looks like Student Union rules will prevent me from being able to set anything up without massive bureaucratic work.&lt;br /&gt;&lt;br /&gt;I am going to explore other areas, but it is a setback because UCL was a very attractive site due to the varied architecture and central location.&lt;br /&gt;&lt;br /&gt;I still plan to run the game, but things are getting tight.  It doesn't help that I've been looking for affordable travel to Carlisle and back, without any luck.  I need to go there to pick up two boxes of props, prop making equipment and clothing, but the railway is extortionately expensive and the buses would eat up about ten -twelve hours just travelling one way!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-1229213843870921549?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/1229213843870921549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/bad-news-everybody.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/1229213843870921549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/1229213843870921549'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/03/bad-news-everybody.html' title='Bad News Everybody!'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-6929759275254406233</id><published>2009-02-23T12:05:00.002Z</published><updated>2009-02-23T12:58:01.322Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='setting'/><category scheme='http://www.blogger.com/atom/ns#' term='plot'/><title type='text'>Where We're Going</title><content type='html'>The big decision when deciding what game to run is to ask 'where (on which world in this case) will it be set?' &lt;br /&gt;&lt;br /&gt;This is a huge decision affecting everything that comes after it - the big power plays and conflicts, the dominating cultural dynamic (in Fading Suns, noble Houses are also nations in the sense of having their own culture), the look, feel and even slang words. &lt;br /&gt;&lt;br /&gt;In this case, I plumped for &lt;a href="http://fadingsuns.wikia.com/wiki/Rampart"&gt;Rampart&lt;/a&gt;.  Part of my reasoning is that I'm a mild asiaphile - I like games with an asian slant, such as the table-top RPGs &lt;a href="http://www.l5r.com/rpg/"&gt;Legend of the Five Rings&lt;/a&gt; and &lt;a href="http://www.7emecercle.com/7cv2us/rpg/qin.html"&gt;Qin: The Warring States&lt;/a&gt;, and think that an oriental mashup would make good scenery, as well as adding social controls thta help enhance the games' exoticism. &lt;br /&gt;&lt;br /&gt;My other reasoning is that Rampart was once a &lt;a href="http://fadingsuns.wikia.com/wiki/Merchant_League"&gt;Merchant League&lt;/a&gt; world that was taken by the &lt;a href="http://fadingsuns.wikia.com/wiki/Noble_Houses#House_Li_Halan"&gt;Li-Halan&lt;/a&gt; during the &lt;a href="http://fadingsuns.org/setting_universe_history.html"&gt;Emperor Wars&lt;/a&gt; (at the bottom of the page).  This instantly sets up a conflict that people can understand, that of the (broadly) freedom-loving Guildsmen who see themselves as oppressed by the Feudalist (and highly religious) Li-Halan nobles.  This is a massive dynamic that a good storyteller can use, taking the imposition of Li-Halan values, the gradual move from democracy to religious feudalism and the demographic shift (with the Li-Halan bringing in serfs their own freemen to lend weight to their power) to create many dramatic conflicts.  &lt;br /&gt;&lt;br /&gt;There is also a mystery in the world's setting.  Somehow the relatively low-tech noble fleet bypassed the Guild's deep space sensors and planetary defence grid, catching the technologically superior forces by surprise.  There is a lot of space to put all kinds of speculation here, from demonic pacts (once the houses' speciality although it has since reformed) to traitors on Rampart. &lt;br /&gt;&lt;br /&gt;And, of course, there is the question of the future.  Will the house rein in the world's technophilia, or will they compromise themselves and use that technology to take more power for example?  What will the Guilds themselves do about the occupation?  &lt;br /&gt;&lt;br /&gt;Here is &lt;a href="http://fadingsuns.wikia.com/wiki/House_Li_Halan#Rampart"&gt;more information&lt;/a&gt; on House Li-Halan&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-6929759275254406233?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/6929759275254406233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/where-were-going.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/6929759275254406233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/6929759275254406233'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/where-were-going.html' title='Where We&apos;re Going'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-6762049473918093870</id><published>2009-02-22T15:42:00.002Z</published><updated>2009-02-22T17:05:19.775Z</updated><title type='text'>Two Weeks Down</title><content type='html'>So, what have I done this week?&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Decided on the basics of the game - where it would be set, major factions, etc.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Started thinking about what kinds of plot to use.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Looked at meta issues - a mechanical system to reflect political realities.&lt;/li&gt;&lt;/ul&gt;It's not much really - I've been a little more focused on uni stuff this week.  On the upside I should be meeting with  UCL sometime this week to sort out a location and woo potential players.  Also, now my family are back from their holiday, I can try get them to send my props boxes to me, as train journeys are now prohibitively expensive.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-6762049473918093870?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/6762049473918093870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/two-weeks-down.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/6762049473918093870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/6762049473918093870'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/two-weeks-down.html' title='Two Weeks Down'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-376040609493170988</id><published>2009-02-22T15:07:00.003Z</published><updated>2009-02-22T15:28:40.151Z</updated><title type='text'>Countdown Timer</title><content type='html'>So in the last lesson we had a criticism thing where it was suggested that I should put in a countdown timer.&lt;br /&gt;&lt;br /&gt;So here is a draft of the image that I will using to keep track; the empty space will have the number of days remaining.  (I didn't draw it, just colour it in). &lt;br /&gt;&lt;br /&gt;Once I know what the deadline is (the stated one seems to disagree with the 'five weeks' deadline) I shall start using it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v713/morticutor/Deadline.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 150px;" src="http://img.photobucket.com/albums/v713/morticutor/Deadline.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-376040609493170988?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/376040609493170988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/countdown-timer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/376040609493170988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/376040609493170988'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/countdown-timer.html' title='Countdown Timer'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-8482894293084102754</id><published>2009-02-19T10:46:00.006Z</published><updated>2009-03-21T08:12:25.304Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Farnsworth'/><category scheme='http://www.blogger.com/atom/ns#' term='Location'/><category scheme='http://www.blogger.com/atom/ns#' term='Update'/><title type='text'>Good News Everybody!</title><content type='html'>I've had an email back from &lt;a href="http://www.union.ic.ac.uk/scc/icsf/"&gt;UCL &lt;/a&gt;about using the place to run the game.  They're very enthusiastic, barring the usual negotiation, to have the game there!  They're also looking for a LARP anyway, so this could go well beyond this project into a serial..!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-8482894293084102754?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/8482894293084102754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/good-news-everybody.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/8482894293084102754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/8482894293084102754'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/good-news-everybody.html' title='Good News Everybody!'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-8852845638958364027</id><published>2009-02-18T12:26:00.008Z</published><updated>2009-03-21T08:13:43.299Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='linear'/><category scheme='http://www.blogger.com/atom/ns#' term='social'/><category scheme='http://www.blogger.com/atom/ns#' term='plot'/><category scheme='http://www.blogger.com/atom/ns#' term='essay'/><title type='text'>Scheming the Plotting</title><content type='html'>&lt;div style="text-align: left;"&gt;So now I've started thinking about plot.&lt;br /&gt;&lt;br /&gt;In LARPs there are two basic forms of plot; the &lt;span style="font-style: italic;"&gt;linear&lt;/span&gt; and the &lt;span style="font-style: italic;"&gt;social&lt;/span&gt;.  For the uninitatied, a &lt;span style="font-style: italic;"&gt;linear&lt;/span&gt; LARP is where the plot moves in a linear fashion, like a TV show, often moving the players physically as well, setting up events along a pre-determined trek through woods, for example.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Social&lt;/span&gt; LARPs, on the other hand, are very diferent in that they are mostly static.  Instead, the plot is created by players choosing what goals they wish to pursue and then interacting with others to achieve their goals.&lt;br /&gt;&lt;br /&gt;I had wondered about finding some way of shaking things up though.  Rather than just handing out goals it would be nice to find a way of randomising things without them becoming so random that they become silly.&lt;br /&gt;&lt;br /&gt;One idea that I like is to provide major and minor goals and award Victory Points when these goals are met.  The idea is essentially to create a dynamic political situation, whereby factions that excel will find themselves altering the balance of power.  Obviously this will not really affect the first game beyond providing a 'winner', but if the game is to continue, it will need to have this mechanic built in from the start.&lt;br /&gt;&lt;br /&gt;This is what I am thinking of:&lt;br /&gt;&lt;br /&gt;The LARP rules cover for a system of contracts which allow parties to enter into binding agreements.  These are described by levels, with the agreements becoming more epic with every level.  I was thinking of simply stripping out the reciprocation and using the contract level as the goal's level - and value in VPs.  I was also thinking of putting them into categories, so that some could be random, while others would be fixed.  For example;:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Caste Goals&lt;/span&gt;&lt;span style="font-style: italic;"&gt;:&lt;/span&gt; These are for the good of your caste (Nobles, Guildsmen, Priests) and involve playing the Great Game against the others in order to bring about your caste's vison of the galaxy (neo-Feudalism, Republic and Theocracy, in that order)  These are high-level goals, like &lt;span style="font-style: italic;"&gt;'destroy the Prince's godless advisor's credibility so that the Prince will again listen to his Confessor'&lt;/span&gt;, or &lt;span style="font-style: italic;"&gt;'stop the Church from clamping down on radio sales'&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Faction Goals:&lt;/span&gt; Unsurprisingly, these focus on your character's specific allegiance within their caste (Reeve instead of Guildsman, for example) and are more concerned with the day-to-day stuff.  These might be a Battle Brother may seek to dissuade the Synod of the need for an Inquisitor to investigate his Chapel, or a Decados might be trying to find a Hawkwood's vice in order to gain control over her.  These can be against any other faction they struggle for &lt;span style="font-style: italic;"&gt;supremacy within their caste.    &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Personal Goals:&lt;/span&gt; These would be optional, randomly selected  little goals concerned with the character's personal life - romance, marriage and other, little mysteries.  Maybe a letter has been misdirected to you and talks of a conspiracy, or a friend wishes for you to approach a woman on their behalf, just to show that life isn't all plotting and scheming.&lt;br /&gt;&lt;br /&gt;I shall have to think further...&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-8852845638958364027?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/8852845638958364027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/scheming-plotting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/8852845638958364027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/8852845638958364027'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/scheming-plotting.html' title='Scheming the Plotting'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-4277223448561109685</id><published>2009-02-16T09:33:00.004Z</published><updated>2009-03-21T08:24:05.590Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Update'/><title type='text'>One Week Down</title><content type='html'>And what do I have to show for it?&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Advertised on a number of forums and found more to go to.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Contacted the UCL RPG group to see if I can use the uni grounds to run my game.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Contacted a local game shop, which offered to hand out my cards (see below).  And, in an unusual twist, it turns out that the person I talked to knows the game's developers!  What's more, they now live in London and he offered to send them my way!&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Created a business card about the game.  I know leaflets are traditional, but I study marketing and it would be lax of me to do something ordinary.  Besides, leaflets tend to be easily forgotten, while business cards tend to stay in people's wallets.  Although cards are small, with very limited space for text, mostly what it does is direct people here, to the crux of the project.  Now I just need to get them out for people to find.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Started work on the story.  So far I  have a working title &lt;span style="font-style: italic;"&gt;"Tears of the Martyr"&lt;/span&gt;, which refers to a certain plant grown in Li-Halan space.  The plant, grown on the Li-Halan homeworld is also poisonous, except to those of sufficiently luminous faith.  It is rumoured to be used by the &lt;span style="font-style: italic;"&gt;Hidden Martyrs&lt;/span&gt;, the House's own Inquisition, to end the lives of heretics.&lt;/li&gt;&lt;/ul&gt;I still don't have a solid number for players, but it is early days yet and recruitment is something that I expect to do right up to the game itself.&lt;br /&gt;&lt;br /&gt;As such, I intend to spend this week focusing more on creating plot and looking at prop creation&lt;br /&gt;&lt;br /&gt;Here's the business card:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_62FqycT3UcQ/ScSj_6ghZ-I/AAAAAAAAAIo/CtuKTHOM0Ds/s1600-h/Card.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 187px;" src="http://3.bp.blogspot.com/_62FqycT3UcQ/ScSj_6ghZ-I/AAAAAAAAAIo/CtuKTHOM0Ds/s320/Card.png" alt="" id="BLOGGER_PHOTO_ID_5315553778636777442" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-4277223448561109685?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/4277223448561109685/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/one-week-down.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/4277223448561109685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/4277223448561109685'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/one-week-down.html' title='One Week Down'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_62FqycT3UcQ/ScSj_6ghZ-I/AAAAAAAAAIo/CtuKTHOM0Ds/s72-c/Card.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-5137274810694394121</id><published>2009-02-10T17:34:00.001Z</published><updated>2009-02-10T17:41:47.904Z</updated><title type='text'>Empyrean Dreams</title><content type='html'>When you're talking about needing players and someone says 'I'll get my rolodex out' one starts to have a warm and fuzzy feeling about this project's success... :-)&lt;br /&gt;&lt;br /&gt;Because I have to admit, this one is of a tall order.  Create a LARP of a minority, and often forgotten game that needs better-than-average props and locations just to achieve the same level of immersion available to a modern LARP, with minimal resources and a really short time limit &lt;span style="font-style: italic;"&gt;and&lt;/span&gt; on top of my other uni projects/reading?  Not an easy task. &lt;br /&gt;&lt;br /&gt;The worst I figured could happen is that I make a big noise, put my heart into it, set it up and then about three people and a one-legged dog turn up.  Even then, I'd still have done my best at least, although I'd be pretty unhappy.&lt;br /&gt;&lt;br /&gt;But I guess &lt;span style="font-style: italic;"&gt;faith manages&lt;/span&gt;...   (And no, there aren't any points for knowing the reference...)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-5137274810694394121?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/5137274810694394121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/empyrean-dreams.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5137274810694394121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5137274810694394121'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/empyrean-dreams.html' title='Empyrean Dreams'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-5249938044052008044</id><published>2009-02-10T09:43:00.006Z</published><updated>2009-07-16T11:16:16.362+01:00</updated><title type='text'>What is LARPing?</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3234/2983428759_eea1a8689f.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 203px;" src="http://farm4.static.flickr.com/3234/2983428759_eea1a8689f.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.flickr.com/photos/pumpelche/2983428759/"&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;(Players in a Swiss LARP)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Let's go back to the beginning: This site is about trying to set up a &lt;span style="font-weight: bold;"&gt;L&lt;/span&gt;ive &lt;span style="font-weight: bold;"&gt;A&lt;/span&gt;ction &lt;span style="font-weight: bold;"&gt;R&lt;/span&gt;oleplaying &lt;span style="font-weight: bold;"&gt;G&lt;/span&gt;ame, or &lt;span style="font-weight: bold;"&gt;LARP&lt;/span&gt;, set in the &lt;a href="http://www.fading-suns.com/plugins/p13_download_manager/getfile.php?categoryid=19&amp;amp;p13_sectionid=4&amp;amp;p13_fileid=27&amp;amp;p13_versionid=27"&gt;Fading Suns universe&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;And what is LARP?&lt;/span&gt;  LARP is an extension of the RPG hobby, which is a pastime that's one-part narrative &lt;span style="font-style: italic;"&gt;(you are there to tell/experience a story as though inside a TV show)&lt;/span&gt; and one-part game&lt;span style="font-style: italic;"&gt; (you are there to achieve goals as if you were playing a computer or board game)&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/RPG_%28Game%29"&gt;Wikipedia has a decent enough article on the hobby&lt;/a&gt;, but to be clear, RPGs are games where the player takes on the role of a character in a fictional setting.  This setting can be anything from popular film or books (such as &lt;a href="http://www.wizards.com/default.asp?x=starwars/article/sw20020708crpg"&gt;Star Wars&lt;/a&gt;, or &lt;a href="http://www.mongoosepublishing.com/home/series.php?qsSeries=7"&gt;Conan&lt;/a&gt;) or completely new (such as the sci-fi horror of &lt;a href="http://www.cthulhutech.com/"&gt;CthulhuTech&lt;/a&gt; or high-fantasy samurai action of &lt;a href="http://www.l5r.com/rpg/"&gt;Legend of the Five Rings&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/jason_coleman/3294119650/"&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;(A table-top game)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Players have a sheet d&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3567/3294119650_a21bf4c68f.jpg?v=1235098292"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 257px; height: 171px;" src="http://farm4.static.flickr.com/3567/3294119650_a21bf4c68f.jpg?v=1235098292" alt="" border="0" /&gt;&lt;/a&gt;escribing their character in mechanistic terms (for example skills graded by a numerical value as they are in the UK educational system) defining their strengths and weaknesses.  These interact with each other using dice as a random element to determine the success or failure of anything from computer research to action scenes.  Players sit around a table and speak for their characters as though in a radio play, providing both dialogue and emotion.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm1.static.flickr.com/215/450121550_6617e03d24.jpg?v=0"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 163px; height: 246px;" src="http://farm1.static.flickr.com/215/450121550_6617e03d24.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;LARP games carry many of the same elements, but ditch the dice mechanics and radio play element in favour of a full-on TV play.  Players don't just voice their characters, they dress and emote in body language as their characters; they do not sit around a table, but rather move in one or more locations dressed in the same way as movie sets are dressed up, to create the environment.  Instead of rolling dice or describing actions, they act them out; reading real books, crossing swords (or firing prop guns) and more.&lt;br /&gt;&lt;br /&gt;Characters are described in simple terms so people don't keep having to pull out their sheets.  Because LARP is about a physical setting it uses props and set dressing, rather than description, to create a sense of reality.    &lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.flickr.com/photos/84732256@N00/450121550/"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;(An Avestite Priest from Fading Suns)&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://www.flickr.com/photos/84732256@N00/131715872/"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;(A Fading Suns LARP)&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm1.static.flickr.com/45/131715872_f114bb1b18.jpg?v=0"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 296px; height: 221px;" src="http://farm1.static.flickr.com/45/131715872_f114bb1b18.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;There are two broad forms of LARP: &lt;span style="font-style: italic;"&gt;boffer&lt;/span&gt;, where players have active adventures, even fighting using safe weapons.  There are also &lt;span style="font-style: italic;"&gt;social&lt;/span&gt; LARPs, where emphasis is instead placed upon social interaction -  politicking and scheming, often within inside locations.  There are other forms, but this is the broad split.   &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Fading Suns&lt;/span&gt; is a social game; the emphasis is upon playing the Great Game between the Noble Houses, Church and Guilds, with combat mostly being relegated to the social ritual of duelling.&lt;br /&gt;&lt;br /&gt;A player creates a character, makes their outfit and appropriate equipment and then turns up.  In the game they talk to other characters, looking to advance their own (and their faction's) goals, while also interacting with plot set up by the person running the game.  Between games they direct their assets against competitors, looking to inprove their position and sabotage their enemies' goals.&lt;br /&gt;&lt;br /&gt;And that, broadly speaking, is LARP.  Feel free to ask questions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-5249938044052008044?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/5249938044052008044/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/what-is-larping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5249938044052008044'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5249938044052008044'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/what-is-larping.html' title='What is LARPing?'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-4094213687355543899</id><published>2009-02-09T22:10:00.001Z</published><updated>2009-02-19T10:52:51.262Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='essay'/><title type='text'>The Why Of It All (Part 1)</title><content type='html'>So, for this post I want to explain why I picked Fading Suns to run.  The next one will explain why I want to run FS as a LARP, as opposed to a tabletop game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Why Fading Suns?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Fading Suns is a very old game (the first edition came out in the mid 1990s) and was 'dead' (i.e. not publishing) for some time before being picked up by Redbrick.  All through this time the fanbase remained small but passionate, as can be seen from fan sites &lt;a href="http://phoenixthrone.shorturl.com/"&gt;like this one&lt;/a&gt;.  And when I say 'small', I mean tiny.  Most of the gamers I know have barely heard of it and those under a certain age have definitely &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; heard of it.&lt;br /&gt;&lt;br /&gt;So, why drag out a hoary old setting like this?&lt;br /&gt;&lt;br /&gt;Well, because it is an incredibly powerful setting.  For a start, although it uses some gothic/medieval elements, the main design choices draw from Byzantian, Arabesque, Asian and other non-western sources, which gives it a powerful and unusual look.&lt;br /&gt;&lt;br /&gt;The second reason is because, despite the fantasy elements, it is classic science fiction, concerning itself with &lt;span style="font-style: italic;"&gt;ideas&lt;/span&gt; about humanity and our world, as opposed to the flashy and insubstantial science fiction that tends to be popular.  Of course, a cynic would suggest that the popular stuff (I'm thinking of Star Wars here) is popular &lt;span style="font-style: italic;"&gt;precisely&lt;/span&gt; because it does not ask deep questions, but that's a different post altogether.&lt;br /&gt;&lt;br /&gt;But Fading Suns does ask.  It questions the use of technology and how it changes people, how it should be controlled given that technology is, after all, power.  A gun extends a person's ability to kill, compared to an axe.  A HUD allows from extended prescience beyond that of our natural senses, while a spacecraft allows us to move distances impossible through self-locomotion.&lt;br /&gt;&lt;br /&gt;It asks about the nobility and the elite.  In the setting, democracy is a heresy - the old idea that nobles rule in God's name has returned, establishing an elite who rule over ignorant and fearful masses.  This setup questions the ideas of democracy and rule by elite by suggesting that the whiggish idea of inexorable progress really isn't that inexorable after all.  That said, the setting also drops heavy hints that the current situation was engineered by the Noble Houses, suggesting that those with a will to dominate will do so, regardless of how it damages society as a whole.  Regardless, it stands to question the efficiency and desirability of our social systems - and the question of whether true democracy is really achievable.&lt;br /&gt;&lt;br /&gt;It also challenges faith and, even a hard-core atheist as myself cannot help but be impressed at the thought that has gone into creating a religion that, while almost totally fabricated has such a &lt;span style="font-style: italic;"&gt;real&lt;/span&gt; texture and feel to it.  The setting presents religion in all its flavours, from expressive to repressive, and gives real reason for thought about our connection to the world.&lt;br /&gt;&lt;br /&gt;This second reason ties into a third one - that the setting doesn't draw pure black and white lines, but allows everything to exist in shades of gray.  Each of the fifteen playable groups  - five Noble Houses, five Guilds and five Church factions has both positive and negative characteristics and, more than that, a real sense of a philosophy underpinning their behaviours.  This portrayal skillfully avoids stereotypes of true 'good' and 'evil', forcing a sense of depth and real challenge to their morals.&lt;br /&gt;&lt;br /&gt;For example, the most overtly 'evil' group is House Decados, a Noble House riven with backstabbing and seemingly the spiritual successor to &lt;span style="font-style: italic;"&gt;Dune's&lt;/span&gt; on House Harkonnen.  However, this group's attitude is not radical, but simply based upon the principles of social darwinism, familiar to anyone who listens to the US Republican or Libertarian parties.  Are they evil as well, given that one of the world's self-proclaimed moral leader's political factions espouses this view?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-4094213687355543899?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/4094213687355543899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/why-of-it-all-part-1.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/4094213687355543899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/4094213687355543899'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/why-of-it-all-part-1.html' title='The Why Of It All (Part 1)'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071214446363560450.post-5614100356460371359</id><published>2009-02-07T10:26:00.001Z</published><updated>2009-02-19T10:52:16.067Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Introduction'/><category scheme='http://www.blogger.com/atom/ns#' term='essay'/><title type='text'>Post the First - What's This All About?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v713/morticutor/IronPhoenix.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 375px; height: 179px;" src="http://img.photobucket.com/albums/v713/morticutor/IronPhoenix.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So, welcome to the Iron Phoenix LARP Challenge blog.&lt;br /&gt;&lt;br /&gt;The aim of this project is to document every step as I set up, run and critique a one-off Fading Suns LARP event by the 13th of March.  That's just a month to build props, find players and a location, and run a game of significant length, before dissecting the event - not an easy proposition...&lt;br /&gt;&lt;br /&gt;By 'every step', I mean describing and showing pictures of how I make props, discussing the art of crafting LARP stories and game theory as applied to this game (that's &lt;a href="http://en.wikipedia.org/wiki/Role-playing_game_theory"&gt;gaming theory&lt;/a&gt; and not &lt;a href="http://en.wikipedia.org/wiki/Game_theory"&gt;Game Theory&lt;/a&gt;, which is totally different...), as well as other, related, subjects.&lt;br /&gt;&lt;br /&gt;So, let's define some terms for those unfamiliar with what I'm on about.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Role-playing_game"&gt;Roleplaying&lt;/a&gt; is a hobby that started in the very late 70s and is quite unusual as hobbies go.  However, in it's simplest terms, it combines basic storytelling as entertainment with a game element like the systems used in computer Roleplaying games underpinning the character's actions.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Live_action_role-playing_game"&gt;Live-Action Roleplaying&lt;/a&gt; is an offshoot where, instead of simply talking about characters or in their voices, players actually talk, dress up and act as their characters.  It's a little like some form of semi-directed theatre where the goal is not to play to an audience, but to the other people involved.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.fading-suns.com/index.php?categoryid=1"&gt;Fading Suns&lt;/a&gt; is a specific game setting that describes a distant, byzantine,neo-feudal future in which the great Second Republic came and went leaving a new Dark Ages.  I can't do the setting jsutice here, except to say that it is a deep and thoughtful setting that uses technology and supernatural elements to ask questions of the human condition (hence the invocation of the '&lt;a href="http://en.wikipedia.org/wiki/Passion_play"&gt;passion play&lt;/a&gt;' as a storytelling element). And to say that there is an &lt;a href="http://www.holistic-design.com/free_downloads/FSIntro2.pdf"&gt;introductory PDF&lt;/a&gt; file here.&lt;br /&gt;&lt;br /&gt;And so it begins...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071214446363560450-5614100356460371359?l=ironphoenixlarp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ironphoenixlarp.blogspot.com/feeds/5614100356460371359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/post-first-whats-this-all-about.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5614100356460371359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071214446363560450/posts/default/5614100356460371359'/><link rel='alternate' type='text/html' href='http://ironphoenixlarp.blogspot.com/2009/02/post-first-whats-this-all-about.html' title='Post the First - What&apos;s This All About?'/><author><name>Mark. A. Oxley</name><uri>http://www.blogger.com/profile/07076644398940711853</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry></feed>
